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universaltech:dashing [2025/03/09 03:29] compsoteruniversaltech:dashing [2025/05/22 06:21] (current) – Added items that decrease dash distance. compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,dash,dashing) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Dashing)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Dashing is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. 
 +
 +Dashing takes one bar of stamina. You can dash both in the air and in the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality item Stamina Mastery.)
 +}}
 +
 ====== Dashing ====== ====== Dashing ======
-~~NOTOC~~+ 
 +---- 
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Dashing//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:dashing.mp4 }}</wrap>|| +^ <wrap centeralign> //**Dashing**// </wrap> |^ 
-^ Tech Type                                             | Universal       +^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent                                   | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | Dash (Left Shift)     |+^ Character Dependent  | No  
 +^ Inputs  | Dash (Left Shift)  | 
 </WRAP> </WRAP>
  
-**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. +**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.
  
-Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item //Superior Stamina//.+Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item <item_stamina_mastery> //[[itemtech:superiorstamina|Stamina Mastery]]//.
  
 Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
 +
 +While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((
 +Tested using exec_async, using the amount of space between +duck inputs.
 +))
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddair.png?300|Choices on the ground}} 
-<wrap center lo>Dash choices on the ground.</wrap> 
-</block> 
  
-While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.))+<block classes #clip right width :language>
  
-''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.+{{::universaltech:ddair.png?300|Choices on the ground}} <wrap center lo>Dash choices on the ground.</wrap>
  
-The base stats go as follows; +</block> 
 + 
 +''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds(( 
 +abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' 
 +)), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. 
 + 
 +The base stats go as follows;
  
   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.
-  * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres. +  * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres
 + 
 +Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( 
 +A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) 
 +)) instead. This means that Air Dashing can stack or conflict with prior momentum.
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddgrounded.png?300|Choices in the air}} 
-<wrap center lo>Dash choices in the air.</wrap> 
-</block> 
  
-Dashing on the ground always sets your velocity to a set amountAir Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum.+<block classes #clip right width :language> 
 + 
 +{{::universaltech:ddgrounded.png?300|Choices in the air}} <wrap center lo>Dash choices in the air.</wrap> 
 + 
 +</block>
  
 To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction. To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction.
  
 </WRAP> </WRAP>
 +
 +===== Items that increase dash distance =====
 +
 +There is currently one item that increases dash distance: the <vitality> Vitality item <item_stamina_mastery> //Stamina Mastery//.
 +
 +^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^
 +| <color #2EC4B6><soul>3,200</color> | <vitality> <color #7CB125> Vitality</color> | <item_stamina_mastery> //Stamina Mastery// | +20% |
 +
 +===== Items that decrease dash distance =====
 +There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you.
 +
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}}
 +^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                   ^ Dash distance decrease  ^ Ally or Opponent  ^
 +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_slowing_bullets> //Slowing Bullets//  | -20%                    | O                 |
 +| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_slowing_hex> //Slowing Hex//          | -30%                    | O                 |
 +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_metal_skin> //Metal Skin//            | -20%                    | A                 |
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_vortex_web> //Vortex Web//            | -40%                    | O                 |
universaltech/dashing.1741490946.txt.gz · Last modified: 2025/03/22 10:03 (external edit)