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universaltech:dashing [2025/04/17 10:10] – Line compsoteruniversaltech:dashing [2025/05/22 06:21] (current) – Added items that decrease dash distance. compsoter
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 metatag-og:description=(Dashing is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.  metatag-og:description=(Dashing is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. 
  
-Dashing takes one bar of stamina. You can dash both in the air and in the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality item Superior Stamina.)+Dashing takes one bar of stamina. You can dash both in the air and in the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality item Stamina Mastery.)
 }} }}
  
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 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Dashing//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Dashing**// </wrap> |^ 
-^ Tech Type                                             | Universal       +^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent                                   | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | Dash (Left Shift)     |+^ Character Dependent  | No  
 +^ Inputs  | Dash (Left Shift)  | 
 </WRAP> </WRAP>
  
-**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. +**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.
  
-Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item //Superior Stamina//.+Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item <item_stamina_mastery> //[[itemtech:superiorstamina|Stamina Mastery]]//.
  
 Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
  
-While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.))+While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again(( 
 +Tested using exec_async, using the amount of space between +duck inputs. 
 +))
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddair.png?300|Choices on the ground}} + 
-<wrap center lo>Dash choices on the ground.</wrap>+<block classes #clip right width :language> 
 + 
 +{{::universaltech:ddair.png?300|Choices on the ground}} <wrap center lo>Dash choices on the ground.</wrap> 
 </block> </block>
  
-''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.+''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds(( 
 +abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' 
 +)), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
  
-The base stats go as follows; +The base stats go as follows;
  
   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.
-  * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres. +  * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres.
  
-Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum.+Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( 
 +A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) 
 +)) instead. This means that Air Dashing can stack or conflict with prior momentum.
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddgrounded.png?300|Choices in the air}} + 
-<wrap center lo>Dash choices in the air.</wrap>+<block classes #clip right width :language> 
 + 
 +{{::universaltech:ddgrounded.png?300|Choices in the air}} <wrap center lo>Dash choices in the air.</wrap> 
 </block> </block>
  
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 </WRAP> </WRAP>
 +
 +===== Items that increase dash distance =====
 +
 +There is currently one item that increases dash distance: the <vitality> Vitality item <item_stamina_mastery> //Stamina Mastery//.
 +
 +^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^
 +| <color #2EC4B6><soul>3,200</color> | <vitality> <color #7CB125> Vitality</color> | <item_stamina_mastery> //Stamina Mastery// | +20% |
 +
 +===== Items that decrease dash distance =====
 +There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you.
 +
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}}
 +^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                   ^ Dash distance decrease  ^ Ally or Opponent  ^
 +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_slowing_bullets> //Slowing Bullets//  | -20%                    | O                 |
 +| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_slowing_hex> //Slowing Hex//          | -30%                    | O                 |
 +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_metal_skin> //Metal Skin//            | -20%                    | A                 |
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_vortex_web> //Vortex Web//            | -40%                    | O                 |
universaltech/dashing.1744884614.txt.gz · Last modified: 2025/04/17 10:10 by compsoter