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universaltech:hiddenmelee [2025/03/02 07:21] – created monster_domoseduniversaltech:hiddenmelee [2025/08/21 10:13] (current) – (IGNORE) Changed mm to sm icon compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,hidden,melee,hiddenmelee,hidden melee) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Hidden Melee)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(A Hidden Melee is a Heavy Melee whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher "priority" than the Heavy Melee animation, overriding it and therefore "hiding" the melee animation. Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist.)
 +}}
 +
 ====== Hidden Melee ====== ====== Hidden Melee ======
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Hidden Melee//** </wrap>||
 +^ <wrap centeralign>{{ ::universaltech:hiddenmelee.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Universal       |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | Yes              |
 +^ Inputs                                                | Use an ability then buffer a Heavy Melee     |
 +</WRAP>
 +
  
-~~CLOSETOC~~ +A **Hidden Melee** is a [[universaltech:heavymelee|Heavy Melee]] whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher "priority" than the Heavy Melee animation, overriding it and therefore "hiding" the melee animation.
-<block classes #clip right width :language>{{ ::universaltech:sevenlightningballhiddenmelee.mp4 |}} +
-<wrap center lo>A short clip of Seven executing a Hidden Melee</wrap> +
-</block>+
  
-A **Hidden Melee** is a **[[universaltech:heavymelee|Heavy Melee]]** that is obscured using abilities. This technique hides the animation of a **Heavy Melee** by allowing other animations to take priority.+Hidden Melees makes parrying harder, since there is less visual tells on screen. However, person can still parry based off the sound and flame effects around your fist.
  
-==== Mechanics ==== +Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effectsThese are __not__ Hidden Meleesthey are client-sided only and enemies can still hear the sound and particle effects.
-  * **Hidden Animations:** The Heavy Melee animation is hidden by another ability’s animation. +
-  * **Sound & Particles:** If a Heavy Melee has no sound or particles, this is **client-sided only**. Your opponent will still hear and see the attack. +
-  * **Usage:** This technique makes it harder for opponents to parry and creates deceptive **close-quarters combat** scenarios.+
  
-==== Execution ==== +Hidden Melees can be either hidden or obscured: 
-  * Execution varies between characters. +  * When a Hidden Melee is hiddenthe melee animation is fully hidden and no part of it can be seen
-  * Some characters can **Hidden Melee throughout an ability’s entire duration**while others can only do so during a specific window+  * When a Hidden Melee is obscured, the melee animation can still be partially seen.
-  * Example: <viscous_mm> **Viscous** can Hidden Melee during the entirety of **Puddle Punch**, while <seven_mm> **Seven** can only Hidden Melee when initially casting **Lightning Ball**.+
  
-==== Characters That Can Perform a Hidden Melee ====+The execution depends on the character and their abilities; they are typically performed by using an ability then buffering Heavy Melee afterwards. The timing can vary; for example, <viscous_sm> Viscous' Hidden Melee can be executed quite easily, at any point during his animation. <seven_sm> Seven's Hidden Melee is a three tick window and is considerably harder.
  
-| **Character** | **Ability**       | **Notes** | +===== Characters That Can Perform a Hidden Melee ===== 
-| <bebop_card> **Bebop**   | Exploding Uppercut | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. | +{{tablelayout?rowsHeaderSource=Auto}} 
-| <grey-talon_card> **Grey Talon** | Charged Shot | Animation hidden. Buffer Heavy Melee when using Charged Shot. | +Character                       ^ Ability             ^ Notes                                                                                             ^ 
-| <holliday_card> **Holliday** | Bounce Pad | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad). | +| <bebop_card> [[hero:bebop|Bebop]]              <wrap retailsemibold>Exploding Uppercut</wrap>  | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter.  
-| <kelvin_card> **Kelvin** | Ice Path | Animation hidden. Heavy Melee, then cast Ice Path. | +| <grey-talon_card> [[hero:greytalon|Grey Talon]]    <wrap retailsemibold>Charged Shot</wrap>        | Animation hidden. Buffer Heavy Melee when using Charged Shot.                                     
- | Ice Dome | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee. | +| <holliday_card> [[hero:holliday|Holliday]]        <wrap retailsemibold>Bounce Pad</wrap>          | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).          
-| <lash_card> **Lash** | Grapple | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple. | +| <kelvin_card> [[hero:kelvin|Kelvin]]            <wrap retailsemibold>Ice Path</wrap>            | Animation hidden. Heavy Melee, then cast Ice Path.                                                
- | Flog | Animation hidden. Cast Flog and buffer Heavy Melee. | +:::                             <wrap retailsemibold>Ice Dome</wrap>            | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.                    
- | Ground Strike | Animation hidden. Cast Ground Strike and buffer Heavy Melee. | +| <lash_card> [[hero:lash|Lash]]                <wrap retailsemibold>Grapple</wrap>             | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.           
-| <mo-and-krill_card> **Mo Krill** | Sand Blast | Animation hidden. After throwing Sand Blast, Heavy Melee. | +:::                             <wrap retailsemibold>Flog</wrap>                | Animation hidden. Cast Flog and buffer Heavy Melee.                                               
-| <seven_card> **Seven** | Lightning Ball | Animation hidden. Cast Lightning Ball and buffer Heavy Melee. | +:::                             <wrap retailsemibold>Ground Strike</wrap>       | Animation hidden. Cast Ground Strike and buffer Heavy Melee.                                      | 
- | Static Charge | Animation hidden. Cast Static Charge and buffer Heavy Melee. | +| <vampirebat_card> [[hero:mina|Mina]]  | <wrap retailsemibold>Nox Nostra</wrap>         | Animation hidden. During the entirety of the ult.                                         
-| <shiv_card> **Shiv** | Killing Blow | Animation hidden. Buffer Heavy Melee after casting Killing Blow. | +| <mo-and-krill_card> [[hero:mnk|Mo Krill]]  <wrap retailsemibold>Sand Blast</wrap>          | Animation hidden. After throwing Sand Blast, Heavy Melee.                                         
-| <viscous_card> **Viscous** | Puddle Punch | Animation obscured. While Puddle Punch is emerging, Heavy Melee. | +| <seven_card> [[hero:seven|Seven]]              <wrap retailsemibold>Lightning Ball</wrap>      | Animation hidden. Cast Lightning Ball and buffer Heavy Melee.                                     
-| <vyper_card> **Vyper** | Screwjab | Animation hidden. Cast Screwjab and buffer Heavy Melee. | +:::                             <wrap retailsemibold>Static Charge</wrap>       | Animation hidden. Cast Static Charge and buffer Heavy Melee.                                      
- | Petrifying Bola | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee. | +| <shiv_card> [[hero:shiv|Shiv]]                <wrap retailsemibold>Killing Blow</wrap>        | Animation hidden. Buffer Heavy Melee after casting Killing Blow.                                  
-| <yamato_card> **Yamato** | Shadow Form | Animation hidden. Buffer Heavy Meleeafter casting Shadow Form |+| <viscous_card> [[hero:viscous|Viscous]]          <wrap retailsemibold>Puddle Punch</wrap>        | Animation obscured. While Puddle Punch is emerging, Heavy Melee.                                  
 +| <vyper_card> [[hero:vyper|Vyper]]              <wrap retailsemibold>Screwjab</wrap>            | Animation hidden. Cast Screwjab and buffer Heavy Melee.                                           
 +:::                             <wrap retailsemibold>Petrifying Bola</wrap>     | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.                                    
 +| <yamato_card> [[hero:yamato|Yamato]]            <wrap retailsemibold>Shadow Form</wrap>         | Animation hidden. Buffer Heavy Melee after casting Shadow Form                                    |
universaltech/hiddenmelee.1740900117.txt.gz · Last modified: 2025/03/22 10:03 (external edit)