Hidden Melee
Hidden Melee | |
---|---|
Tech Type | Universal |
Difficulty | Basic Mechanics |
Character Dependent | Yes |
Inputs | Use an ability then buffer a Heavy Melee |
A Hidden Melee is a Heavy Melee whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher “priority” than the Heavy Melee animation, overriding it and therefore “hiding” the melee animation.
Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist.
A Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effects. These are not Hidden Melees: they are client-sided only and enemies can still hear the sound and particle effects.
Hidden Melees can be either hidden or obscured:
- When a Hidden Melee is hidden, the melee animation is fully hidden and no part of it can be seen.
- When a Hidden Melee is obscured, the melee animation can still be partially seen.
The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, Viscous' Hidden Melee can be executed quite easily, at any point during his animation.
Seven's Hidden Melee is a three tick window and is considerably harder.
Characters That Can Perform a Hidden Melee
Character | Ability | Notes |
---|---|---|
![]() | Exploding Uppercut | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. |
![]() | Charged Shot | Animation hidden. Buffer Heavy Melee when using Charged Shot. |
![]() | Bounce Pad | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad). |
![]() | Ice Path | Animation hidden. Heavy Melee, then cast Ice Path. |
Ice Dome | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee. | |
![]() | Grapple | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple. |
Flog | Animation hidden. Cast Flog and buffer Heavy Melee. | |
Ground Strike | Animation hidden. Cast Ground Strike and buffer Heavy Melee. | |
![]() | Sand Blast | Animation hidden. After throwing Sand Blast, Heavy Melee. |
![]() | Lightning Ball | Animation hidden. Cast Lightning Ball and buffer Heavy Melee. |
Static Charge | Animation hidden. Cast Static Charge and buffer Heavy Melee. | |
![]() | Killing Blow | Animation hidden. Buffer Heavy Melee after casting Killing Blow. |
![]() | Puddle Punch | Animation obscured. While Puddle Punch is emerging, Heavy Melee. |
![]() | Screwjab | Animation hidden. Cast Screwjab and buffer Heavy Melee. |
Petrifying Bola | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee. | |
![]() | Shadow Form | Animation hidden. Buffer Heavy Melee after casting Shadow Form |