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universaltech:hiddenmelee

Hidden Melee

Hidden Melee
Tech Type Universal
Difficulty Basic Mechanics
Character Dependent Yes
Inputs Use an ability then buffer a Heavy Melee

A Hidden Melee is a Heavy Melee whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher “priority” than the Heavy Melee animation, overriding it and therefore “hiding” the melee animation.

Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist.

A Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effects. These are not Hidden Melees: they are client-sided only and enemies can still hear the sound and particle effects.

Hidden Melees can be either hidden or obscured:

  • When a Hidden Melee is hidden, the melee animation is fully hidden and no part of it can be seen.
  • When a Hidden Melee is obscured, the melee animation can still be partially seen.

The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, Viscous Viscous' Hidden Melee can be executed quite easily, at any point during his animation. Seven Seven's Hidden Melee is a three tick window and is considerably harder.

Characters That Can Perform a Hidden Melee

Character Ability Notes
Bebop Bebop Exploding Uppercut Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter.
Grey Talon Grey Talon Charged Shot Animation hidden. Buffer Heavy Melee when using Charged Shot.
Holliday Holliday Bounce Pad Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).
Kelvin Kelvin Ice Path Animation hidden. Heavy Melee, then cast Ice Path.
Ice Dome Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.
Lash Lash Grapple Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.
Flog Animation hidden. Cast Flog and buffer Heavy Melee.
Ground Strike Animation hidden. Cast Ground Strike and buffer Heavy Melee.
Mo & Krill Mo & Krill Sand Blast Animation hidden. After throwing Sand Blast, Heavy Melee.
Seven Seven Lightning Ball Animation hidden. Cast Lightning Ball and buffer Heavy Melee.
Static Charge Animation hidden. Cast Static Charge and buffer Heavy Melee.
Shiv Shiv Killing Blow Animation hidden. Buffer Heavy Melee after casting Killing Blow.
Viscous Viscous Puddle Punch Animation obscured. While Puddle Punch is emerging, Heavy Melee.
Vyper Vyper Screwjab Animation hidden. Cast Screwjab and buffer Heavy Melee.
Petrifying Bola Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.
Yamato Yamato Shadow Form Animation hidden. Buffer Heavy Melee after casting Shadow Form
universaltech/hiddenmelee.txt · Last modified: 2025/03/30 22:22 by compsoter