Deadlock Movement Wiki

Formerly the Deadlock Movement Doc

User Tools

Site Tools


universaltech:mantling

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:mantling [2025/02/21 05:41] compsoteruniversaltech:mantling [2025/03/23 04:54] (current) compsoter
Line 3: Line 3:
 Add mantling stun Add mantling stun
 </WRAP> </WRAP>
- +<WRAP 40% right infobox> 
-When near a cliff, you are able to mantle. Mantling allows you to climb up ledges when near without any stamina cost whatsoever. Mantling allows you to climb up heights that are not possible without. Mantling does not consume stamina on the ground. +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Mantling//** </wrap>|| 
 +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
 +^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Hold jump key when near a wall/cliff     | 
 +</WRAP> 
 +When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech:stamina|stamina]] on the ground. 
  
 When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units. When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units.
  
-The time for your character to scale the wall depends on the height of the ledge: +The time it takes for your character to scale the wall depends on the height of the ledge: 
-  * At heights ending at 32 units, the climb up takes ~0.2 seconds. +  * At heights ending at ''32'' units and ending at ''64'' units, the climb up takes approximately 0.2 seconds.((abilities.vdata, ''m_eMantleType = "EMantle32"'')) 
-  * At heights starting at 32 units and ending at 96 units, the climb up takes 0.3 seconds +  * At heights starting at ''64'' units and ending at ''96'' units, the climb up takes 0.3 seconds.((abilities.vdata, ''m_eMantleType = "EMantle64"'')) 
-  * At heights starting at 64 units and ending at 128 units, the climb up takes 0.4 seconds +  * At heights starting at ''96'' units and ending at ''128'' units, the climb up takes 0.4 seconds.((abilities.vdata, ''m_eMantleType = "EMantle96"'')) 
-  * At heights starting at 96 units and ending at 160 units, the climb up takes 0.5 seconds+  * At heights starting at ''128'' units and ending at ''160'' units, the climb up takes 0.5 seconds.((((abilities.vdata, ''m_eMantleType = "EMantle128"'')) 
 + 
 +Mantling can be a burden while moving around the map, since it stops all prior momentum. To avoid this, try not to hold the jump key while moving through the map. Mantling can also be a burden while trying to wall jump; to circumvent this, look away from the wall (at least 63.5° off the wall).
  
-Mantling can be a burden while moving around the map, since it kills momentum. To avoid this, try not to hold the jump key. Mantling can also be a burden while trying to wall jump; to circumvent this, look away from the wall (at least 63.5° off the wall). 
  
-To mantle, be near a cliff. Hold space and you will automatically mantle. If you are in the air, hold space. 
-Inputs: (Hold the jump key near a ledge) 
  
  
universaltech/mantling.1740116463.txt.gz · Last modified: 2025/03/22 10:03 (external edit)