universaltech:mantling
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====== Mantling ====== | ====== Mantling ====== | ||
- | <WRAP center round todo 40%> | + | |
- | Add mantling stun | + | ---- |
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{{tablelayout? | {{tablelayout? | ||
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^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
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When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech: | When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech: | ||
To mantle, hold the forwards movement key and press the jump key when sufficiently near a wall (alternatively, | To mantle, hold the forwards movement key and press the jump key when sufficiently near a wall (alternatively, | ||
- | When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units. | + | When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is ``212`` units. |
The time it takes for your character to scale the wall depends on the height of the ledge: | The time it takes for your character to scale the wall depends on the height of the ledge: |
universaltech/mantling.1743931217.txt.gz · Last modified: 2025/04/06 09:20 by compsoter