universaltech:sliding
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universaltech:sliding [2025/02/28 10:12] – forgot reference monster_domosed | universaltech:sliding [2025/03/23 04:55] (current) – compsoter | ||
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- | ==== TL;DR ==== | + | ====== Sliding ====== |
- | - Slide using **crouch key** while moving fast | + | <WRAP 40% right infobox> |
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | 0 | | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
- | - Can do on **ramps** | + | **Sliding** is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum to gain further distance. Sliding is only available while on the ground. While you are sliding, blue smoke will be emitted behind you, and there will be small dust trails on your sides. Sliding also gives you __infinite__ ammo until you stop sliding; this is incredibly useful for combat and maximising DPS((Very useful for conserving ammo during laning and necessary for bullet carry heroes for the whole game, such as < |
- | - **No stamina | + | Sliding takes no [[universaltech: |
- | - **Infinite ammo while sliding** | + | Sliding for more than '' |
- | - **376 u/s+ to slide** | + | To execute a slide, move above the required speed threshold ('' |
- | ===== Sliding ===== | + | ==== Items that increase Slide Distance |
- | Sliding is a fundamental part of movement in Deadlock. Sliding allows | + | The amount |
- | Sliding is only available while on solid ground. While you are sliding, blue smoke will be emitted. | + | {{tablelayout? |
+ | ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https:// | ||
+ | | 1,250 | < | ||
+ | | 3,000 | < | ||
+ | | 4,250 | < | ||
- | <block classes #clip right width : | + | ==== Timings for Late Slide Friction Penalty ==== |
- | <wrap center lo>A short clip showcasing Sliding:</ | + | |
- | </ | + | |
- | Sliding takes no stamina to execute; you only have to be moving at a speed higher than **376 u/s (or 9.6 m/s)** to initiate the slide. After executing the slide, you will eventually decelerate back down to **0 u/s**.((Sliding has a friction coefficient of 0.1875)) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised. | + | {{tablelayout? |
+ | ^ Price (Souls) | ||
+ | | N/A, Base stats |||| 0.75 | 1.00 | | ||
+ | | 1,250 | < | ||
+ | | 3,000 | < | ||
+ | |||
+ | ===== Slide Storage ===== | ||
- | The amount of distance covered when sliding can be increased with items that have the **+Slide Distance** statistic on them. | + | <block classes #clip right width : |
+ | <wrap center lo>A short clip showcasing Slide Storage:</ | ||
+ | </ | ||
- | ==== Items that increase | + | **Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) |
- | ^ Price (< | + | Slide Storage allows you buffer a slide input while in the air; this allows you to slide after any airborne action |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | Sliding also gives the unique property of allowing you to **shoot infinitely while in the sliding animation**; | + | To execute, be airborne |
- | + | ||
- | Sliding for more than **0.75 seconds** | + | |
- | + | ||
- | ==== Timings for Late Slide Friction Penalty ==== | + | |
- | ^ Price (< | + | ==== Crouch Storage ==== |
- | | N/A, Base stats. | - | - | - | 0.75 | 1.00 | | + | |
- | | < | + | |
- | | < | + | |
- | ==== How to Slide ==== | + | By applying the inverse principles of slide storage, one can instead trigger |
- | To slide, | + | |
- | **Inputs: | + | Crouch storage allows you to hold a crouch while in the air; this allows you to stay crouching after any airborne action |
- | (Move faster than 376 u/s) → **duck** | + | |
- | I and many others bind **duck and slide to the side mouse buttons** for ergonomic reasons. | + | To execute, hold the crouch button before dashing or going airborne. While the crouch button is held, your crouch is stored. Now, no matter what surface you're on or what speed you're going, you will never slide. |
universaltech/sliding.1740737560.txt.gz · Last modified: 2025/03/22 10:03 (external edit)