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universaltech:sliding

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TL;DR

- Slide using crouch key while moving fast

- Can do on ramps

- No stamina cost

- Infinite ammo while sliding

- 376 u/s+ to slide

Sliding

Sliding is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum, and is a basic building block for other movement techniques. Sliding is only available while on solid ground. While you are sliding, blue smoke will be emitted.

A short clip showcasing Sliding:

Sliding takes no stamina to execute; you only have to be moving at a speed higher than 376 u/s (or 9.6 m/s) to initiate the slide. After executing the slide, you will eventually decelerate back down to 0 u/s.1) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised.

The amount of distance covered when sliding can be increased with items that have the +Slide Distance statistic on them.

Items that increase Slide Distance

Price ( Souls) Type of Item Item Name Slide Distance Increase Slide Distance when factoring in hidden friction reduction2)
1,250 Weapon Weapon Fleetfoot +25% +27%
3,000 Weapon Weapon Burst Fire +50% +56%
4,250 Weapon Weapon Combined Fleetfoot + BF+75% +90%

Sliding also gives the unique property of allowing you to shoot infinitely while in the sliding animation; this is useful for maximising DPS (Damage Per Second).

Sliding for more than 0.75 seconds (when Dash Jumping, 1 second) applies increased friction.3)) This impacts your ability to maintain momentum. Items that have the +Slide Distance statistic increase the amount of time until the increased friction is applied.

Timings for Late Slide Friction Penalty

Price ( Souls) Type of Item Item Name Slide Distance Increase Time until penalty (s) Time until penalty when Dash Jumping (s)
N/A, Base stats. - - - 0.75 1.00
1,250 Weapon Weapon Fleetfoot +25% 1.00 1.25
3,000 Weapon Weapon Burst Fire +50% 1.25 1.50

How to Slide

To slide, move above the threshold of 376 u/s or be on a slope and hold the crouch/duck button for however long you want to slide. Your character will enter the slide animation.

Inputs: (Move faster than 376 u/s) → duck

I and many others bind duck and slide to the side mouse buttons for ergonomic reasons.

1)
Sliding has a friction coefficient of 0.1875
2)
Link to message, thank you sankta
3)
The late slide friction penalty seems to set your friction coefficient to around 3.1875 when sliding from a grounded dash, and 0.6875 when from a Dash Jump (Thanks Altimor
universaltech/sliding.1740737560.txt.gz · Last modified: 2025/03/22 10:03 (external edit)