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universaltech:sliding [2025/04/14 20:38] compsoteruniversaltech:sliding [2025/06/29 02:02] (current) – Fixed 0.25 not being monospace compsoter
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 ====== Sliding ====== ====== Sliding ======
 +
 +----
 +
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 Sliding takes no [[universaltech:stamina|stamina]] to execute; you only have to be moving at a speed higher than ''350'' u/s (or ''8.9'' m/s) to initiate the slide. After executing the slide, you will eventually decelerate to a complete stop.((Sliding has a friction coefficient of ''0.1875'')) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised. Sliding takes no [[universaltech:stamina|stamina]] to execute; you only have to be moving at a speed higher than ''350'' u/s (or ''8.9'' m/s) to initiate the slide. After executing the slide, you will eventually decelerate to a complete stop.((Sliding has a friction coefficient of ''0.1875'')) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised.
  
-Sliding for more than ''0.75'' seconds (when [[universaltech:dashjumping|Dash Jumping]], ''1.00'' second) applies increased friction.((The late slide friction penalty seems to set your friction coefficient to around ''3.1875'' when sliding from a grounded dash, and ''0.6875'' when from a Dash Jump (Thanks Altimor) )) This impacts your ability to maintain momentum. Items that have the //+Slide Distance// statistic increase the amount of time until the increased friction is applied by +``0.25`` second increments. +Sliding for more than ''0.75'' seconds (when [[universaltech:dashjumping|Dash Jumping]], ''1.00'' second) applies increased friction.((The late slide friction penalty seems to set your friction coefficient to around ''3.1875'' when sliding from a grounded dash, and ''0.6875'' when from a Dash Jump (Thanks Altimor) )) This impacts your ability to maintain momentum. Items that have the //+Slide Distance// statistic increase the amount of time until the increased friction is applied by +''0.25'' second increments. 
  
 To execute a slide, move above the required speed threshold (''350 u/s'' or ''8.9'' m/s) or be moving at any speed on a ramp, and crouch. You should automatically slide. To execute a slide, move above the required speed threshold (''350 u/s'' or ''8.9'' m/s) or be moving at any speed on a ramp, and crouch. You should automatically slide.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^
-| 1,250  | <weapon> Weapon  | //Fleetfoot//                              | +25%  | +27%  | +| 1,250  | <weapon> Weapon <item_fleetfoot> //Fleetfoot//                              | +25%  | +27%  | 
-| 3,000  | <weapon> Weapon  | //Burst Fire//                             | +50%  | +56%  | +| 3,000  | <weapon> Weapon <item_burst_fire> //Burst Fire//                             | +50%  | +56%  | 
-| 4,250  | <weapon> Weapon  | Combined //Fleetfoot// and //Burst Fire//  | +75%  | +90%  |+| 4,250  | <weapon> Weapon  | Combined <item_fleetfoot> //Fleetfoot// and <item_burst_fire> //Burst Fire//  | +75%  | +90%  |
  
 ==== Timings for Late Slide Friction Penalty ==== ==== Timings for Late Slide Friction Penalty ====
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 ^ Price (Souls)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^ ^ Price (Souls)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^
 | N/A, Base stats                                                                    |||| 0.75                    | 1.00                                      | | N/A, Base stats                                                                    |||| 0.75                    | 1.00                                      |
-| 1,250                 | <weapon> Weapon  | //Fleetfoot//   | +25%                     | 1.00                    | 1.25                                      | +| 1,250                 | <weapon> Weapon <item_fleetfoot> //Fleetfoot//   | +25%                     | 1.00                    | 1.25                                      | 
-| 3,000                 | <weapon> Weapon  | //Burst Fire//  | +50%                     | 1.25                    | 1.50                                      |+| 3,000                 | <weapon> Weapon <item_burst_fire> //Burst Fire//  | +50%                     | 1.25                    | 1.50                                      |
    
 ===== Slide Storage =====  ===== Slide Storage ===== 
universaltech/sliding.1744663112.txt.gz · Last modified: 2025/04/14 20:38 by compsoter