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universaltech:standcancelling [2025/05/21 10:02] – Extra info. Removed list as dotpoints and make into paragraph. Make video 500px wide compsoteruniversaltech:standcancelling [2025/07/08 03:34] (current) – Fixed broken link compsoter
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 ^ Tech Type                                             | Universal                                       | ^ Tech Type                                             | Universal                                       |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard              ^ Difficulty                                            | <color orange>Advanced</color> Hard             
-^ Character Dependent                                   | Yes((<haze_mm> [[hero:Haze]] and <grey-talon_mm> [[hero:greytalon|Grey Talon]] are unable to dash after Stand Cancelling. If attempted, they will have the animation of dashing but be walking.)) |+^ Character Dependent                                   | Yes((<haze_sm> [[hero:Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are unable to dash after Stand Cancelling. If attempted, they will have the animation of dashing but be walking.)) |
 ^ Inputs                                                | (Hold) Duck → Dash → (Release duck during dash) | ^ Inputs                                                | (Hold) Duck → Dash → (Release duck during dash) |
 ^ Discovered by                                         | kriel((Thank you kriel for this amazing tech. kriel made a video about Stand Cancelling, shown here: https://www.youtube.com/watch?v=YW17MoyIuUY&t=107s))           | ^ Discovered by                                         | kriel((Thank you kriel for this amazing tech. kriel made a video about Stand Cancelling, shown here: https://www.youtube.com/watch?v=YW17MoyIuUY&t=107s))           |
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 Stand Cancelling costs one bar of [[universaltech:stamina]]. Stand Cancelling costs one bar of [[universaltech:stamina]].
-After a Stand Cancel, you are completely actionable and can do anything. This includes another [[universaltech:dashing|Dashing]] in any direction, [[universaltech:jumping|jumping]], [[universaltech:dashjumping|Dash Jump]] or another [[universaltech:standcancelling]]|Stand Cancel]]. The true utility of Stand Cancel is that you can do any of these options and more. It’s also simple to execute and better than regular dashing. +After a Stand Cancel, you are completely actionable and can do anything. This includes another [[universaltech:dashing|Dashing]] in any direction, [[universaltech:jumping|jumping]], [[universaltech:dashjumping|Dash Jump]] or another [[universaltech:standcancelling|Stand Cancel]]. The true utility of Stand Cancel is that you can do any of these options and more. It’s also simple to execute and better than regular dashing.  
 + 
 +<haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are not able to Stand Cancel. Attempting to Stand Cancel as them will result in a shitdash.
  
 One use of Stand Cancelling is allowing you to dash quickly in rapid succession and change directions unpredictably. Another use is as a better [[universaltech:shortdashcrouchcancelling|SDCC]] during laning to confirm souls, since Stand Cancels have very little end lag. One use of Stand Cancelling is allowing you to dash quickly in rapid succession and change directions unpredictably. Another use is as a better [[universaltech:shortdashcrouchcancelling|SDCC]] during laning to confirm souls, since Stand Cancels have very little end lag.
  
 To execute, hold duck during a dash, then at any time during the dash, let go. You should return to a standing position, where you are fully actionable. You can also execute Stand Cancelling by binding duck to the mouse wheel and scrolling up or down in the middle of a dash. To execute, hold duck during a dash, then at any time during the dash, let go. You should return to a standing position, where you are fully actionable. You can also execute Stand Cancelling by binding duck to the mouse wheel and scrolling up or down in the middle of a dash.
 +
 +===== Shitdashing =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Shitdashing//** </wrap>||
 +^ <wrap centeralign>{{ ::universaltech:shitdashing.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character                                       |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard             
 +^ Character Dependent                                   | Yes (Only <haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]])  |
 +^ Inputs                                                | (Hold) Duck → Dash → Movement Key → (Release duck during dash) → (Spam) Duck |
 +^ Discovered by                                         | compsoter           |
 +</WRAP>
 +
 +<haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are not able to Stand Cancel. Attempting to Stand Cancel as them will result in a **shitdash**.
 +
 +By attempting to Stand Cancel, holding a movement key and then spamming dash, you are able to execute a shitdash. During a shitdash, you are unable to dash or crouch until the dash animation is fully complete. You are still able to shoot and use abilities.
 +
 +Shitdashing, as the name implies, is completely useless. On a technical level, shitdashing is the dash animation overlaid on walking; this means shitdashing is only as fast as your move speed. 
  
universaltech/standcancelling.1747821769.txt.gz · Last modified: 2025/05/21 10:02 by compsoter