universaltech:transit_lines
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universaltech:transit_lines [2025/03/01 04:32] – Added Zipline Speed Boost monster_domosed | universaltech:transit_lines [2025/03/23 04:59] (current) – compsoter | ||
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====== Transit Lines ====== | ====== Transit Lines ====== | ||
- | + | <WRAP 40% right infobox> | |
- | Transit Lines are the main mode of transportation to and from the lanes. | + | {{tablelayout? |
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | **Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are // | ||
There are three transit lines, sorted by name and colour: | There are three transit lines, sorted by name and colour: | ||
- | * **York St** - Yellow | + | * **<color black/ |
- | * **Greenwich((AKA Park))** - Green | + | * **<color white/ |
- | * **Broadway** | + | * **<color white/ |
These three transit lines go through each of the three lanes, reaching from base to base. | These three transit lines go through each of the three lanes, reaching from base to base. | ||
The order of the transit lanes depends on your team: | The order of the transit lanes depends on your team: | ||
- | * The **Amber Hand** | + | * The Amber Hand has **<color black/ |
- | * The **Sapphire Flame** | + | * The Sapphire Flame has **<color white/ |
- | ==== Using the Transit Lines ==== | + | You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for '' |
- | You can ride the transit line by holding | + | * If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds. |
+ | * You can be shot off the transit line by enemy players. | ||
+ | * If shot off, you will suffer a three-second stun and lose 15% of your maximum health. | ||
+ | * After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful | ||
+ | * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | ||
- | * If you have been in active combat, you will be locked out from riding | + | ==== Stamina Refunds ==== |
- | * You can be **shot off** the transit line by enemy players. | + | <WRAP classes #main width : |
- | * If shot off, you will suffer a **three-second stun** | + | <block classes #clip right half : |
- | * After **2-3 seconds** on the transit line, you gain **stun protection** against being shot off. | + | <wrap center lo>A short clip showcasing a character abusing stamina refunds.</ |
- | * You can drop from the transit line by either pressing **space** or **duck**: | + | </ |
- | * **Pressing space** | + | If you detach |
- | | + | |
- | * **Dropping off resets your double jump and air dash**, allowing you to use them again if used before. | + | |
- | * **Dropping off using duck applies | + | |
- | ==== Stamina Mechanics ==== | + | This can be done by quickly pressing the jump key twice if you have the zipline keybind |
- | + | </ | |
- | Having your **zipline keybind | + | |
- | * If you **jump before using the transit line**, you will get a **stamina refund** and regain the stamina bar lost while jumping. | + | |
- | * If you **drop off or jump off the zipline | + | |
- | * This behaviour is easier with the zipline keybind set to the same key as the jump key but can still be done with separate bindings. | + | |
==== Transit Line Speed ==== | ==== Transit Line Speed ==== | ||
- | The speed you travel on each transit line is based on the lane and the number of **enemy base guardians | + | The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians |
- | + | ||
- | * **Inner lane** travel at '' | + | |
- | * **Outer lanes** travel at '' | + | |
- | * On **inner lane straights with no enemy base guardians**, | + | |
- | * On **outer lane straights with no enemy base guardians**, | + | |
- | ==== Zipline Speed Boost ==== | + | * The inner lane travels at '' |
+ | * The outer lanes travel at '' | ||
+ | * On inner lane straights with no enemy base guardians, you travel at '' | ||
+ | * On outer lane straights with no enemy base guardians, you travel at '' | ||
- | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, speed is increased while riding the transit lines. | + | ===== Zipline Speed Boost ===== |
- | When using the Zipline Speed Boost, | + | By pressing F on a transit line, you will activate |
- | Using the Zipline Speed Boost on a transit line that has no enemy base guardians is __actually slower than normal__, reducing speed to '' | + | When using the Zipline Speed Boost, |
universaltech/transit_lines.1740803563.txt.gz · Last modified: 2025/03/22 10:03 (external edit)