universaltech:transit_lines
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universaltech:transit_lines [2025/03/02 08:56] – Added citations for values and mechanics with name of variable in abiliites.vdata. Zipline Speed Boost and general speeds still need to be fixed compsoter | universaltech:transit_lines [2025/03/23 04:59] (current) – compsoter | ||
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====== Transit Lines ====== | ====== Transit Lines ====== | ||
- | ~~CLOSETOC~~ | + | < |
- | < | + | {{tablelayout? |
- | <block classes #clip right half :language>{{ :: | + | ^ <wrap centeralign> |
- | <wrap center lo>A short clip showcasing a character riding the Transit Lines. **REPLACE**</ | + | ^ <wrap centeralign>{{ :: |
- | </block> | + | ^ Tech Type | Universal |
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </WRAP> | ||
**Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are // | **Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are // | ||
There are three transit lines, sorted by name and colour: | There are three transit lines, sorted by name and colour: | ||
Line 11: | Line 16: | ||
* **<color white/ | * **<color white/ | ||
* **<color white/ | * **<color white/ | ||
- | </ | + | |
These three transit lines go through each of the three lanes, reaching from base to base. | These three transit lines go through each of the three lanes, reaching from base to base. | ||
The order of the transit lanes depends on your team: | The order of the transit lanes depends on your team: | ||
Line 26: | Line 31: | ||
* Pressing the jump key will cause you to jump off, performing a grounded jump and taking a stamina bar. | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking a stamina bar. | ||
* Pressing the crouch key will cause you to //drop// off, taking no stamina. | * Pressing the crouch key will cause you to //drop// off, taking no stamina. | ||
- | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like **[[universaltech: | + | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: |
* Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | ||
==== Stamina Refunds ==== | ==== Stamina Refunds ==== | ||
<WRAP classes #main width : | <WRAP classes #main width : | ||
- | <block classes #clip right half : | + | <block classes #clip right half : |
- | <wrap center lo>A short clip showcasing a character abusing stamina refunds. | + | <wrap center lo>A short clip showcasing a character abusing stamina refunds.</ |
</ | </ | ||
- | If you detach from the transit line and reattach within '' | + | If you detach from the transit line and reattach within '' |
This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | ||
Line 41: | Line 46: | ||
==== Transit Line Speed ==== | ==== Transit Line Speed ==== | ||
- | The speed you travel on each transit line is based on the lane and the number of **enemy base guardians | + | The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians |
- | * **Inner | + | * The inner lane travels |
- | * **Outer | + | * The outer lanes travel at '' |
- | * On **inner lane straights with no enemy base guardians**, speed is '' | + | * On inner lane straights with no enemy base guardians, |
- | * On **outer lane straights with no enemy base guardians**, speed is '' | + | * On outer lane straights with no enemy base guardians, |
===== Zipline Speed Boost ===== | ===== Zipline Speed Boost ===== | ||
- | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, speed is increased while riding the transit lines. | + | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, |
- | + | ||
- | When using the Zipline Speed Boost, you travel '' | + | |
- | Using the Zipline Speed Boost on a transit line that has no enemy base guardians is __actually slower than normal__, reducing speed to '' | + | When using the Zipline Speed Boost, |
universaltech/transit_lines.1740905766.txt.gz · Last modified: 2025/03/22 10:03 (external edit)