universaltech:transit_lines
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universaltech:transit_lines [2025/03/04 08:53] – compsoter | universaltech:transit_lines [2025/03/23 04:59] (current) – compsoter | ||
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====== Transit Lines ====== | ====== Transit Lines ====== | ||
- | ~~CLOSETOC~~ | + | < |
- | < | + | {{tablelayout? |
- | <block classes #clip right half :language>{{ :: | + | ^ <wrap centeralign> |
- | <wrap center lo>A short clip showcasing a character riding the Transit Lines. **REPLACE**</ | + | ^ <wrap centeralign>{{ :: |
- | </block> | + | ^ Tech Type | Universal |
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </WRAP> | ||
**Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are // | **Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are // | ||
There are three transit lines, sorted by name and colour: | There are three transit lines, sorted by name and colour: | ||
Line 11: | Line 16: | ||
* **<color white/ | * **<color white/ | ||
* **<color white/ | * **<color white/ | ||
- | </ | + | |
These three transit lines go through each of the three lanes, reaching from base to base. | These three transit lines go through each of the three lanes, reaching from base to base. | ||
The order of the transit lanes depends on your team: | The order of the transit lanes depends on your team: | ||
Line 26: | Line 31: | ||
* Pressing the jump key will cause you to jump off, performing a grounded jump and taking a stamina bar. | * Pressing the jump key will cause you to jump off, performing a grounded jump and taking a stamina bar. | ||
* Pressing the crouch key will cause you to //drop// off, taking no stamina. | * Pressing the crouch key will cause you to //drop// off, taking no stamina. | ||
- | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like **[[universaltech: | + | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: |
* Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | ||
Line 41: | Line 46: | ||
==== Transit Line Speed ==== | ==== Transit Line Speed ==== | ||
- | The speed you travel on each transit line is based on the lane and the number of **enemy base guardians | + | The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians |
- | * **Inner | + | * The inner lane travels |
- | * **Outer | + | * The outer lanes travel at '' |
- | * On **inner lane straights with no enemy base guardians**, speed is '' | + | * On inner lane straights with no enemy base guardians, |
- | * On **outer lane straights with no enemy base guardians**, speed is '' | + | * On outer lane straights with no enemy base guardians, |
===== Zipline Speed Boost ===== | ===== Zipline Speed Boost ===== | ||
- | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, speed is increased while riding the transit lines. | + | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, |
- | + | ||
- | When using the Zipline Speed Boost, you travel '' | + | |
- | Using the Zipline Speed Boost on a transit line that has no enemy base guardians is __actually slower than normal__, reducing speed to '' | + | When using the Zipline Speed Boost, |
universaltech/transit_lines.1741078381.txt.gz · Last modified: 2025/03/22 10:03 (external edit)