Transit Lines

Transit Lines
Tech Type Universal
Difficulty Basic Mechanics
Stamina 0, -11)
Character Dependent No
Inputs Hold the jump key near a transit line

Transit Lines2) are the main mode of transportation to and from the lanes. There are three transit lines, sorted by name and colour:

These three transit lines go through each of the three lanes, reaching from base to base. The order of the transit lanes depends on your team:

You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button4) while on the ground or in the air for 0.175 seconds5).

Stamina Refunds

A short clip showcasing a character abusing stamina refunds.

If you detach from the transit line and reattach within 0.2 seconds, you will receive a stamina refund8) and gain a stamina bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost [Citation Needed].

This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking9) the two keys if zipline is bound to a different key.10)

Transit Line Speed

The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed:

Zipline Speed Boost

By pressing F on a transit line, you will activate the Zipline Speed Boost. When this happens, your speed is increased while riding the transit lines.

When using the Zipline Speed Boost, you travel at 1589 u/s (2417 u/s when Base Guardians are down) on inner lanes and 2193 u/s (~3338 u/s when the Base Guardians are down) on outer lanes lanes.

1)
See Stamina Refunds
2)
AKA Ziplines (Both Transit Line and Zipline are official terms to refer to the same thing; in-game, they use both (The term Transit Line is found in the in-game tutorial, while Zipline is found in abilities such as the Zipline Speed Boost) )
3)
AKA Park
4)
Both the jump key and the zipline key are set (by default) to the SPACE key
5)
abilities.vdata, m_flMinButtonHoldTimeToActivate
6)
abilities.vdata, ZiplineProtectionSlowDurationOnHit
7)
Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map
8)
abilities.vdata, m_flZiplineRefundWindow
9)
A term often found in fighting games, done by pressing two buttons in quick succession
10)
Using the first method is usually easier and more consistent