universaltech:walking:sprinting
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universaltech:walking:sprinting [2025/03/17 21:36] – monster_domosed | universaltech:walking:sprinting [2025/04/01 11:14] (current) – stylised + added Base Walk and Sprint Speed per character monster_domosed | ||
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- | <WRAP warning centeralign> | + | ====== |
- | {{: | + | < |
- | **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | + | |
- | </ | + | |
- | ====== | + | |
- | ===== Breach | + | |
- | < | + | |
{{tablelayout? | {{tablelayout? | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ Tech Type | + | ^ Tech Type |
- | ^ Difficulty | + | ^ Difficulty |
- | ^ Character Dependent | + | ^ Character Dependent |
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | //Breach// is < | + | **Walking** is the most common movement action in Deadlock. Walking allows your character |
- | You are able to leap in any direction besides | + | When you start walking, you will begin to start accelerating towards |
- | During the leap forward, you are unable to [[universaltech:air dash]] (in any way) or [[universaltech:air jump]]. You are able to air dash and air jump only by buffering the inputs beforehand. You are still able to wall jump. | + | You can also walk while crouching. When crouch walking, you will move at a speed of '' |
+ | ===== Characters whose Move Speed Increases with Spirit Power ===== | ||
+ | Certain characters have move speed that scales with < | ||
+ | {{tablelayout? | ||
+ | ^ __Character__ | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
- | //Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]]. | + | ===== Items that increase/decrease Move Speed ===== |
+ | Certain items that have the //+Move Speed// stat increase walk speed: | ||
+ | ^ Price (<color # | ||
+ | | <color # | ||
+ | | <color # | ||
+ | | <color # | ||
+ | | <color # | ||
+ | | <color # | ||
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- | ===== Breach Storage | + | Certain items have the //-Move Speed// stat. These items decrease walk speed. |
- | < | + | ^ Price (<color # |
+ | | <color # | ||
+ | |||
+ | ====== Sprinting | ||
+ | < | ||
{{tablelayout? | {{tablelayout? | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ Tech Type | + | ^ Tech Type | Universal |
- | ^ Difficulty | + | ^ Difficulty |
- | ^ Character Dependent | + | ^ Character Dependent |
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching | + | All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, |
- | You can store the knock up through: | + | Every character has a base of '' |
- | * [[universaltech:Transit Lines]] | + | * < |
- | * Stuns | + | * < |
- | * Reefdweller Harpoon | + | * < |
- | * Knockups | + | |
- | * Actives like: | + | |
- | * //[[itemtech:Warp Stone]]// | + | |
- | * //Phantom Strike// | + | |
- | * //[[itemtech:Majestic Leap]]// | + | |
- | * //Ethereal Shift// | + | |
- | * //Magic Carpet// | + | |
- | You can store __Breach__ long enough | + | When characters are sprinting: |
+ | * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. | ||
+ | * If they have been damaged by a non-hero, sprint will be disabled | ||
+ | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing | ||
+ | * With the < | ||
+ | < | ||
- | ===== Harpoon Cancelling ===== | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | </ | ||
- | <slork_mm> **Fathom**’s current third ability is // | + | ==== Gaining Sprint Speed from Runes ==== |
+ | <color grey>__Main article: | ||
- | While being pulled towards a surface, you start accelerating over a period of ~2 seconds to a peak speed of 1496.14 u/s. | + | Sprint |
- | You are able to cancel | + | ==== Characters whose Sprint Speed Increases with Spirit Power ==== |
+ | Certain characters have their sprint speed scale with < | ||
+ | ^ __Character__ | ||
+ | | < | ||
+ | |||
+ | ==== Items that increase Sprint Speed ==== | ||
+ | Certain items that have the //+Sprint Speed// stat increase sprint speed: | ||
+ | {{tablelayout? | ||
+ | ^ Price (<color # | ||
+ | | <color # | ||
+ | | <color #2EC4B6>< | ||
+ | | <color # | ||
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- | When cancelling | + | ===== Base Walk and Sprint Speed per character ===== |
+ | ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
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- | This, in conjunction with his passive ability to become invisible when out of combat, allows < | ||
- | To execute, hold duck before casting // |
universaltech/walking/sprinting.1742247404.txt.gz · Last modified: 2025/03/22 10:06 (external edit)