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universaltech:walking:sprinting [2025/04/14 06:39] compsoteruniversaltech:walking:sprinting [2025/05/23 22:23] (current) – ANOTHER TEST CHANGE compsoter
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 {{htmlmetatags> {{htmlmetatags>
-metatag-keywords=(deadlock,movement,wiki,walking,sprinting,speed+metatag-keywords=(deadlock,movement,wiki,walking,sprinting,moving
  
-metatag-og-media:image=(:logo.png) +metatag-media-og:image=(:logo.png) 
-metatag-og:image=(:logo.png) +metatag-media-og:image-type=(image/png)
-metatag-media:image=(:logo.png) +
-metatag:image=(:logo.png)+
  
-metatag:title=(Deadlock Movement Wiki+metatag-og:title=(Walking/Sprinting
-metatag-og:title=(Deadlock Movement Wiki)+metatag-og:site_name=(Deadlock Movement Wiki)
  
-metatag:theme-color=(#ffefd7)+metatag-og:locale=(en_GB) 
 +metatag-og:locale:alternate=(ru)
  
-metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop. )+metatag:color=(#ffefd7) 
 +metatag-og:color=(#ffefd7) 
 + 
 +metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop.  )
 }} }}
  
 ====== Walking ====== ====== Walking ======
 +
 +----
 +
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)).  When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
-You can also walk while crouching. When crouch walking, you will move at a speed of ''4.8'' m/s.+You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item //Improved Spirit// which grants a total of 42 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1.05'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
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 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  +{{tablelayout?rowsHeaderSource=Auto}} 
-| <color #2EC4B6><soul>1,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Fleetfoot//       | +3 (Active)              +^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            
-| <color #2EC4B6><soul>1,250</color>          | <vitality> <color #7CB125> Vitality</color>  | //Divine Barrier//  | +2 (Active)             +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_active_reload> //Active Reload//                | +1 (Active) ((For 7 seconds))                                                        | 
-| <color #2EC4B6><soul>1,750</color>          | <vitality> <color #7CB125> Vitality</color>  | //Enduring Speed//  | +1.1                    +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_backstabber> //Backstabber//                    | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      | 
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Burst Fire//      | +(Conditional        +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_fleetfoot> //Fleetfoot//                        | +3.5 (Active) ((For 4 seconds))                                                      
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Heroic Aura//     | +1                       | +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color> <item_enduring_speed> //Enduring Speed//              | +2                                                                                   | 
-| <color #2EC4B6><soul>3,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Heroic Aura//     | +2 (Active             +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        
-| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Ethereal Shift//  | +(Active)              +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color> <item_spirit_shielding> //Spirit Shielding//          | +1 ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>3,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Surge of Power//  | +2 (Conditional)         +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1 ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  
-| <color #2EC4B6><soul>3,500</color>          | <weapon> <color #9E6203>Weapon</color>      | //Headhunter//      | +2 (Conditional        +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_blood_tribute> //Blood Tribute//                | +1.75 (Active((Upon toggle))                                                       
-| <color #2EC4B6><soul>3,500</color>          | <vitality> <color #7CB125> Vitality</color>  | //Fortitude//       | +(Conditional)        +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       | 
-| <color #2EC4B6><soul>4,250</color>          | <vitality> <color #7CB125> Vitality</color>  | //Debuff Remover//  | +3 (Active            +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_headhunter> //Headhunter//                      | +2 (Conditional((Upon landing a headshot, for 3 seconds))                          
-| <color #2EC4B6><soul>6,000</color>          | <weapon> <color #9E6203>Weapon</color>      | //Vampiric Burst//  | +2                       +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_heroic_aura> //Heroic Aura//                    | +2.5 (Active) ((Upon activation, for 7 seconds))                                     
-| <color #2EC4B6><soul>6,000</color>          | <vitality> <color #7CB125> Vitality</color>  | //Veil Walker//     | +(Conditional)        +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125Vitality</color>  <item_counterspell> //Counterspell//                  | +2 (Conditional) ((On successful parry, for 6 seconds))                              
-| <color #2EC4B6><soul>6,000</color>          | <spirit> <color #E1A0FF>Spirit</color>      | //Echo Shard//      | +1                       +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125Vitality</color>  <item_debuff_remover> //Debuff Remover//              | +2.5 (Active) ((When activated, for 3 seconds)                                     
-| <color #2EC4B6><soul>7,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Glass Cannon//    | +1                       |+| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color> <item_fortitude> //Fortitude//                        | +1.5 (Conditional) ((When above 75% health))                                         
 +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color> <item_veil_walker> //Veil Walker//                    | +4 (Conditional) ((While invisible))                                                 | 
 +| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_radiant_regeneration> //Radiant Regeneration//  | +2 (Conditional) ((Upon casting an ability, for seconds))                          | 
 +| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_surge_of_power> //Surge of Power//              | +2 (Conditional) ((Upon casting an ability, for 6 seconds)                         
 +| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       <item_frenzy> //Frenzy//                              | +1, +3 (Conditional) ((Below 50% health))                                            | 
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_divine_barrier> //Divine Barrier//              | +3 (Active)                                                                          
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color> <item_healing_tempo> //Healing Tempo//                | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//                      | +2                                                                                   | 
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       <item_boundless_spirit> //Boundless Spirit//          | +2 (Passive) ((When casting an ability, for 3 seconds))                              
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       <item_ethereal_shift> //Ethereal Shift//              | +3 (Active) ((After Ethereal Shift active runs out))                                 | 
  
 Certain items have the //-Move Speed// stat. These items decrease walk speed. Certain items have the //-Move Speed// stat. These items decrease walk speed.
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  + 
-| <color #2EC4B6><soul>3,000</color>          | <vitality> <color #7CB125Vitality</color>  | //Metal Skin//      | -1.5 (Active)              +{{tablelayout?rowsHeaderSource=Auto}} 
-| <color #2EC4B6><soul>4,250</color>          | <weapon> <color #9E6203>Weapon</color>      | //Sharpshooter//    | -1                        |+^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                              ^ Move Speed Increase (m/s)             
 +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_sharp_shooter> //Sharpshooter//  | -1                                    
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125Vitality</color>  <item_cheat_death> //Cheat Death//     | -2 (Conditional) ((Upon Activation))  | 
 ====== Sprinting ====== ====== Sprinting ======
 <WRAP half right infobox> <WRAP half right infobox>
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 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
   * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s;   * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s;
 +  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s;
   * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s;   * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s;
   * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s;   * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s;
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   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . 
-    * With the <weapon> <color #9E6203>Weapon</color> item //Fleetfoot//, they will move at their base walk speed if they are firing.+    * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing.
     * <ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.     * <ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
  
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 ==== Characters whose Sprint Speed Increases with Spirit Power ==== ==== Characters whose Sprint Speed Increases with Spirit Power ====
 Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> <color #E1A0FF>Spirit Power</color>; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
-^ __Character__                       ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ +^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
-| <wraith_card> [[hero:Wraith]] 1.                       | <spiritscale><color #E1A0FF>×0.06</color>                                 |+| <wraith_card> [[hero:Wraith]] 2.                       | <spiritscale><color #E1A0FF>×0.06</color>                                 |
  
 ==== Items that increase Sprint Speed ==== ==== Items that increase Sprint Speed ====
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
-{{tablelayout?rowsHeaderSource=Auto}} +{{tablelayout?rowsHeaderSource=Auto&colwidth=","}} 
-^ Price (<color #2EC4B6><soul>Souls</color>) ^ Type of Item ^ Item Name ^ Sprint Speed Increase (m/s) ^ +^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                
-| <color #2EC4B6><soul>500</color> | <weapon> <color #9E6203>Weapon</color> | //Rapid Rounds// | +1 | +| <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  
-| <color #2EC4B6><soul>500</color> | <vitality> <color #7CB125>Vitality</color> | //Healing Rite// | +2 (Conditional) | +| <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  <item_sprint_boots> //Sprint Boots//          | +2                                                                         
-| <color #2EC4B6><soul>500</color> | <vitality> <color #7CB125>Vitality</color> | //Sprint Boots// | +1.5 +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       <item_long_range> //Long Range//              | +1                                                                         
-| <color #2EC4B6><soul>500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Ammo Scavenger// | +2 (Conditional) +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       <item_swift_striker> //Swift Striker//        | +1                                                                         
-| <color #2EC4B6><soul>1,250</color> | <vitality> <color #7CB125>Vitality</color> | //Restorative Locket//| +1 | +| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       <item_mystic_slow> //Mystic Slow//            | +1                                                                         
-| <color #2EC4B6><soul>1,250</color> | <spirit> <color #E1A0FF>Spirit</color> | //Withering Whip// | +1 | +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_heroic_aura> //Heroic Aura//            | +2                                                                         
-| <color #2EC4B6><soul>1,750</color> | <vitality> <color #7CB125>Vitality</color> | //Enduring Speed// | +1.5 +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       <item_sharp_shooter> //Sharpshooter//         | +1                                                                         
-| <color #2EC4B6><soul>3,000</color> | <weapon> <color #9E6203>Weapon</color> | //Alchemical Fire// | +1 | +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  <item_rescue_beam> //Rescue Beam//            | +1                                                                         
-| <color #2EC4B6><soul>3,000</color> | <vitality> <color #7CB125>Vitality</color> | //Rescue Beam// | +1 | +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125Vitality</color>  <item_trophy_collector> //Trophy Collector//  | +2                                                                         
-| <color #2EC4B6><soul>3,000</color> | <spirit> <color #E1A0FF>Spirit</color> | //Silence Glyph// | ++| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       <item_disarming_hex> //Disarming Hex//        | +1                                                                         
-| <color #2EC4B6><soul>3,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Improved Spirit// | +1 | +| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       <item_shadow_weave> //Shadow Weave//          | +2                                                                         
-| <color #2EC4B6><soul>3,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Spirit Snatch// | ++| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         
-| <color #2EC4B6><soul>4,250</color> | <spirit> <color #E1A0FF>Spirit</color> | //Mystic Slow// | +1 | +
-| <color #2EC4B6><soul>9,500</color> | <spirit> <color #E1A0FF>Spirit</color> | //Boundless Spirit// | +2 |+
  
 ===== Base Walk and Sprint Speed per character ===== ===== Base Walk and Sprint Speed per character =====
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
-| <abrams_card> [[hero:Abrams]] | 6.| 2 |+| <abrams_card> [[hero:Abrams]] | 6.| 2 |
 | <bebop_card> [[hero:Bebop]] | 6.6 | 4.5 | | <bebop_card> [[hero:Bebop]] | 6.6 | 4.5 |
 | <calico_card> [[hero:Calico]] | 7.3 | 2 | | <calico_card> [[hero:Calico]] | 7.3 | 2 |
Line 141: Line 159:
 | <raven_card> [[hero:Raven]] | 7.3 | 2 | | <raven_card> [[hero:Raven]] | 7.3 | 2 |
 | <seven_card> [[hero:Seven]] | 7.1 | 2 | | <seven_card> [[hero:Seven]] | 7.1 | 2 |
-| <shiv_card> [[hero:Shiv]] | | 2 |+| <shiv_card> [[hero:Shiv]] | 6.8 | 2 |
 | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 | | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 |
 | <trapper_card> [[hero:Trapper]] | 7.3 | 2 | | <trapper_card> [[hero:Trapper]] | 7.3 | 2 |
universaltech/walking/sprinting.1744612775.txt.gz · Last modified: 2025/04/14 06:39 by compsoter