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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/08/19 03:29] – Changed _sm_ to _mm_ icon compsoteruniversaltech:walking:sprinting [2025/08/29 22:09] (current) – Added Victor compsoter
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 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF><wrap retailsemibold>Spirit</wrap></color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
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 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
-  * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s; +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s; 
-  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s; +  * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s; 
-  * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s; +  * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3.0'' m/s; 
-  * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s; +  * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s; 
-  * <warden_mm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <paige_sm> [[hero:Paige]], with a base of ''4.0'' m/s; 
 +  * <victor_sm> [[hero:victor]], with a base of ''1.5'' m/s; 
 +  * <warden_sm> [[hero:Warden]], with a base of ''2.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
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   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing. 
     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203><wrap retailsemibold>Weapon</wrap></color> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>, they will move at their base walk speed if they are firing.
-    * <ivy_mm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.+    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap>'s passive to both her and the tethered teammate.
  
  
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 | <abrams_card> [[hero:Abrams]] | 6.50 | 2.0 | | <abrams_card> [[hero:Abrams]] | 6.50 | 2.0 |
 | <bebop_card> [[hero:Bebop]] | 6.55 | 4.5 | | <bebop_card> [[hero:Bebop]] | 6.55 | 4.5 |
 +| <punkgoat_card> [[hero:Billy]] | 7.30 | 2.0 |
 | <calico_card> [[hero:Calico]] | 7.29 | 2.0 | | <calico_card> [[hero:Calico]] | 7.29 | 2.0 |
 +| <doorman_card> [[hero:doorman|The Doorman]] | 8.00 | 2.0 |
 +| <drifter_card> [[hero:drifter|Drifter]] | 7.01 | 2.0 |
 | <dynamo_card> [[hero:Dynamo]] | 6.81 | 2.0 | | <dynamo_card> [[hero:Dynamo]] | 6.81 | 2.0 |
 | <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.0 | | <grey-talon_card> [[hero:Grey Talon]] | 6.30 | 2.0 |
-| <haze_card> [[hero:Haze]] | 8.31 | 2.00 |+| <haze_card> [[hero:Haze]] | 8.31 | 2.0 |
 | <holliday_card> [[hero:Holliday]] | 8.31 | 2.0 | | <holliday_card> [[hero:Holliday]] | 8.31 | 2.0 |
 | <infernus_card> [[hero:Infernus]] | 6.81 | 2.0 | | <infernus_card> [[hero:Infernus]] | 6.81 | 2.0 |
-| <ivy_card> [[hero:Ivy]] | 7.29 | 2.00 |+| <ivy_card> [[hero:Ivy]] | 7.29 | 2.0 |
 | <kelvin_card> [[hero:Kelvin]] | 6.81 | 2.0 | | <kelvin_card> [[hero:Kelvin]] | 6.81 | 2.0 |
 | <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 3.0 | | <lady-geist_card> [[hero:Lady Geist]] | 6.30 | 3.0 |
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 | <vampirebat_card> [[hero:Mina]] | 6.71 | 2.0 | | <vampirebat_card> [[hero:Mina]] | 6.71 | 2.0 |
 | <mirage_card> [[hero:Mirage]] | 7.29 | 2.0 | | <mirage_card> [[hero:Mirage]] | 7.29 | 2.0 |
-| <mo-and-krill_card> [[hero:mnk|Mo Krill]] | 8.10 | 2.0 |+| <mo-and-krill_card> [[hero:mnk|Mo Krill]] | 8.10 | 2.0 | 
 +| <paige_card> [[hero:paige|Paige]] | 7.01 | 4.0 |
 | <paradox_card> [[hero:Paradox]] | 6.81 | 2.0 | | <paradox_card> [[hero:Paradox]] | 6.81 | 2.0 |
 | <pocket_card> [[hero:Pocket]] | 7.29 | 2.0 | | <pocket_card> [[hero:Pocket]] | 7.29 | 2.0 |
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 | <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 | | <shiv_card> [[hero:Shiv]] | 6.81 | 2.0 |
 | <sinclair_card> [[hero:Sinclair]] | 7.29 | 2.0 | | <sinclair_card> [[hero:Sinclair]] | 7.29 | 2.0 |
 +| <victor_card> [[hero:Victor]] | 6.30 | 1.5 |
 | <vindicta_card> [[hero:Vindicta]] | 8.00 | 2.0 | | <vindicta_card> [[hero:Vindicta]] | 8.00 | 2.0 |
 | <viscous_card> [[hero:Viscous]] | 7.29 | 2.0 | | <viscous_card> [[hero:Viscous]] | 7.29 | 2.0 |
universaltech/walking/sprinting.1755574157.txt.gz · Last modified: 2025/08/19 03:29 by compsoter