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universaltech:walljumping

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universaltech:walljumping [2025/03/22 10:06] – external edit 127.0.0.1universaltech:walljumping [2025/03/30 22:23] (current) compsoter
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 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
 +^ Stamina                                   | 0 |
 ^ Inputs                                                | Hold the direction opposite to the wall then press jump.(SPACE)     | ^ Inputs                                                | Hold the direction opposite to the wall then press jump.(SPACE)     |
 </WRAP> </WRAP>
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 Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards. Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards.
  
-Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump. It is also useful in the laning phase, where you do not have as much stamina to spend, since it does not consume any stamina.+Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump. It is also useful in the laning phase, where you do not have as much stamina to spend.
  
 Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around the map__. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]]**. Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around the map__. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]]**.
universaltech/walljumping.txt · Last modified: 2025/03/30 22:23 by compsoter