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universaltech:walljumping [2025/05/20 16:38] – Updated [Wall Jump Fatigue] to reflect the changes in the 05-08-2025 update milliegaminguniversaltech:walljumping [2025/05/21 00:22] (current) – Change [Wall Jump Fatigue] to reflect bug fix in 05-08-2025 patch milliegaming
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 Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels.  Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. 
  
-While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue. The fatigue meter starts at the end of the melee. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset. +While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue.
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universaltech/walljumping.txt · Last modified: 2025/05/21 00:22 by milliegaming