universaltech:walljumping
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universaltech:walljumping [2025/03/22 10:06] – external edit 127.0.0.1 | universaltech:walljumping [2025/03/30 22:23] (current) – compsoter | ||
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^ Character Dependent | ^ Character Dependent | ||
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Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards. | Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards. | ||
- | Wall Jumping allows you to scale walls more efficiently, | + | Wall Jumping allows you to scale walls more efficiently, |
Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around the map__. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech: | Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around the map__. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech: |
universaltech/walljumping.txt · Last modified: 2025/03/30 22:23 by compsoter