Wall Jumping
Wall Jumping | |
---|---|
Tech Type | Universal |
Difficulty | Basic Mechanics |
Character Dependent | No |
Stamina | 0 |
Inputs | Hold the direction opposite to the wall then press jump.(SPACE) |
Wall Jumping is the act of Jumping off a wall to gain additional mobility.
Wall Jumping takes no bars of Stamina.
Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards.
Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump. It is also useful in the laning phase, where you do not have as much stamina to spend.
Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead use them for traversal around the map. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using Zipline Momentum Conservation.
Wall Jumping shares the same input as Mantling; this can be undesirable depending on the situation. To Wall Jump on a mantle-able surface, either don’t face towards the wall or look more than 63.5° off the wall; within that range is where mantling is available.
At the start of the game, you have one wall jump available. You can expand this to two with the Vitality item Superior Stamina (3,500).