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universaltech:walljumping [2025/04/14 20:53] compsoteruniversaltech:walljumping [2025/05/21 00:22] (current) – Change [Wall Jump Fatigue] to reflect bug fix in 05-08-2025 patch milliegaming
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 ====== Wall Jumping ====== ====== Wall Jumping ======
 +----
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 ^ <wrap centeralign> **//Wall Jump Fatigue//** </wrap>|| ^ <wrap centeralign> **//Wall Jump Fatigue//** </wrap>||
 ^ <wrap centeralign>{{ ::universaltech:walljumpfatigue.mp4?500 }}</wrap>|| ^ <wrap centeralign>{{ ::universaltech:walljumpfatigue.mp4?500 }}</wrap>||
-Credits | **kojak.kj** for coining the term //cuckjump// |+Credits | **kojak.kj** for coining the term //cuckjump// |
 </WRAP> </WRAP>
-You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, while subsequent wall jumps are weaker. This mechanic is called Wall Jump Fatigue+You are able to execute multiple Wall Jumps in succession; the first Wall Jump is normal, but subsequent wall jumps have significantly weaker vertical launch. This mechanic is called Wall Jump Fatigue.
- +
-Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, Light Melee or Heavy Melee, you are fatigued for two seconds. Attempting to Wall Jump in this time period will result in a **cuckjump** and a reset of the fatigue meter back to two seconds.  +
- +
-Both types of melee (Light Melee and Heavy Melee), both on the ground and in the air, trigger Wall Jump Fatigue. The fatigue meter starts at the very end of the melee. Upon landing, Wall Jump Fatigue is reset to normal levels. If a Heavy Melee is initiated from the air then lands on the ground, Wall Jump Fatigue is not reset.+
  
 +Wall Jump Fatigue is an invisible meter which determines the power of your next Wall Jump. When you Wall Jump, you are fatigued for 1.25 seconds. Attempting to Wall Jump in this time period will result in a **cuckjump,** and the fatigue meter will be set back to 1.25 seconds. Upon landing, Wall Jump Fatigue is reset to normal levels. 
  
 +While in the air, both types of melee (Light Melee and Heavy Melee) will trigger Wall Jump Fatigue.
universaltech/walljumping.1744664013.txt.gz · Last modified: 2025/04/14 20:53 by compsoter