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universaltech:ziplinemomentumconservation

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universaltech:ziplinemomentumconservation [2025/03/16 00:18] – created monster_domoseduniversaltech:ziplinemomentumconservation [2025/03/22 10:06] (current) – external edit 127.0.0.1
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 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
 ^ Character Dependent                                   | No                                  | ^ Character Dependent                                   | No                                  |
-^ Inputs                                                | [[universaltech:jumping|Jump]] (hold to get on transit line) → Duck (press briefly anytime, preferably during ascent to transit line) → (optional) Ability (to maximise usefulness, use an ability that has a cast time)|+^ Inputs                                                | [[universaltech:jumping|Jump]] (hold to get on transit line) → Duck (press briefly anytime, preferably during ascent to transit line) → (optional) Ability (to maximise usefulness, use an ability that has a cast time)                                              | 
 +^ Original documentation by                                   | chaosblasta                   |
 </WRAP> </WRAP>
  
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 ZMC takes no bars of [[universaltech:stamina]]. ZMC takes no bars of [[universaltech:stamina]].
  
-While you are dismounting the transit line, you will have no air drag for two seconds, after which you will have 5% extra air drag. This can be abused to conserve the speed from the transit line.+While you are dismounting the transit line, you will have no air drag for two seconds, after which you will have 5% extra air drag((Normal air drag has a friction coefficient of 0.2, dropping from the transit line gives a friction coefficient of 0.25)). This can be abused to conserve the speed from the transit line.
  
 Some characters are able to capitalise on this using abilities that have cast times (abilities that have a timer at the bottom), maintaining momentum and allowing higher offensive capabilities. Some characters are able to capitalise on this using abilities that have cast times (abilities that have a timer at the bottom), maintaining momentum and allowing higher offensive capabilities.
universaltech/ziplinemomentumconservation.1742084330.txt.gz · Last modified: 2025/03/22 10:03 (external edit)