Site Tools


hero:yamato

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
hero:yamato [2025/08/17 00:10] – Fixed incorrect info compsoterhero:yamato [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter
Line 58: Line 58:
 </WRAP> </WRAP>
  
-<yamato_sm> Yamato’s second ability, , has her throw a grappling hook onto an enemy+<yamato_sm> Yamato’s second ability, <wrap retailsemibold>Flying Strike</wrap>, has her throw a grappling hook onto an enemy
  
 By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
  
-Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold>Flying Strike</wrap> will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> or by [[universaltech:dashing|dashing]] backwards. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel.+Moving backwards while the grapple is thrown allows you to gain more speed, since <wrap retailsemibold>Flying Strike</wrap> will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap> item <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> or by [[universaltech:dashing|dashing]] backwards before casting. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel.
  
 For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed. For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed.
hero/yamato.1755389455.txt.gz · Last modified: 2025/08/17 00:10 by compsoter