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hero:paradox

Paradox

Kinetic Carbine Aerial Momentum Cancel

Kinetic Carbine Aerial Momentum Cancel
Tech Type Character Tech
Difficulty Advanced Easy
Stamina 1
Character Dependent Yes
Inputs (Cast Kinetic Carbine (3)) → Air Dash → Alt-fire

Kinetic Carbine1) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of Kinetic Carbine.

By Air Dashing and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your dash to by holding alt-fire for different amounts of time.

This can be used as a mixup to throw off an opponent's aim while in the air.

Kinetic Carbine Aerial Momentum Cancel takes one bar of Stamina.

Kinetic Carbine Aerial Momentum Cancel takes one bar of stamina.

To execute, cast Kinetic Carbine. When charged, air dash and use alt-fire.

Time Wall Momentum Stop

Time Wall Momentum Stop
Tech Type Character Tech
Difficulty Advanced Easy
Stamina 0
Character Dependent Yes
Inputs Time Wall (2)
Contributed by generalpie

Time Wall2) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.

When activated, Time Wall stops all momentum.

This can be used to stop momentum in the air and air dash back for the full distance. This can be used to bait opponents or quickly change direction.

To execute, be in the air and activate Time Wall. All momentum beforehand will be nullified and you should stop in the air.

1)
by default, 3
2)
by default, 2
hero/paradox.txt · Last modified: 2025/03/28 06:30 by monster_domosed