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universaltech:dashing [2025/08/02 00:13] – Added buckets. Still need testing on whether dash distance increases are based off 0% or on current value compsoter | universaltech:dashing [2025/08/28 06:24] (current) – Added Drifter. Added bucket dash time compsoter | ||
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While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three " | While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three " | ||
- | * Bucket 1 characters have the fastest dash speed, with peak speeds of '' | + | * Bucket 1 characters have the fastest dash speed, with peak speeds of '' |
- | * Bucket 2 characters have 9% slower dash speed, with peak speeds of '' | + | * Bucket 2 characters have 9% slower dash speed, with peak speeds of '' |
- | * Bucket 3 characters have the slowest dash speed, being 20% slower than Bucket 1, with peak speeds of '' | + | * Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of '' |
Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( | ||
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===== Dash Speed Character Buckets ===== | ===== Dash Speed Character Buckets ===== | ||
There are three buckets (groups) in which characters have differing dash speeds: | There are three buckets (groups) in which characters have differing dash speeds: | ||
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- | ^ Bucket 1 ^ Bucket 2 ^ Bucket 3 ^ | ||
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+ | {{tablelayout? | ||
+ | ^ Bucket 1 ^ Bucket 2 ^ Bucket 3 ^ | ||
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===== Items that increase dash distance ===== | ===== Items that increase dash distance ===== | ||