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universaltech:walking:sprinting [2025/05/19 08:46] – [Table] accurzuniversaltech:walking:sprinting [2025/07/06 07:07] (current) – Changed mm icons to sm icons because sm icons are more consistent compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
  
-metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop. )+metatag-og:description=(Walking is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items. When you stop walking, you will gradually decelerate to a complete stop.  )
 }} }}
  
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 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
-When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items //Sprint Boots// and //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). +When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> <color #7CB125>Vitality</color> items <item_sprint_boots> //Sprint Boots// and <item_enduring_speed> //Enduring Speed//, <spirit> <color #E1A0FF>Spirit</color> item <item_slowing_hex> //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)). 
  
 You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s. You can also walk while crouching. When crouch walking, you will move at a speed of ''4.75'' m/s.
 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
-Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))+Certain characters have move speed that scales with <spirit> <color #E1A0FF>Spirit Power</color> (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_sm> [[hero:Grey Talon]]'s move speed scales with <spirit> <color #E1A0FF>Spirit</color> at a coefficient of <spiritscale> <color #E1A0FF>''×0.025''</color>. If buys the <spirit> <color #E1A0FF>Spirit</color> item <item_boundless_spirit> //Boundless Spirit// which grants a total of 40 <spirit> <color #E1A0FF>Spirit Power</color>, he gains an additional ''1'' m/s of move speed.))
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^ ^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__  ^
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 Certain items that have the //+Move Speed// stat increase walk speed: Certain items that have the //+Move Speed// stat increase walk speed:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                     ^ Move Speed Increase (m/s)                                                        +^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                             ^ Move Speed Increase (m/s)                                                            ^ 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_backstabber> //Backstabber//            | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))  +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_active_reload> //Active Reload//                | +1 (Active) ((For 7 seconds))                                                        | 
-| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_fleetfoot> //Fleetfoot//                | +3.5 (Active) ((For 4 seconds))                                                  +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_backstabber> //Backstabber//                    | +1.75 (Conditional) ((Upon attacking an enemy hero from behind, for 5 seconds))      
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//      | +1.75                                                                            +| <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_fleetfoot> //Fleetfoot//                        | +3.5 (Active) ((For 4 seconds))                                                      
-| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//        | +3 (Active) ((For 5 seconds))                                                    +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_enduring_speed> //Enduring Speed//              | +2                                                                                   
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//        | +1.75 (Active) ((Upon toggle))                                                   +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_guardian_ward> //Guardian Ward//                | +3 (Active) ((For 5 seconds))                                                        | 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//              | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                   +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_spirit_shielding> //Spirit Shielding//          | +1.5 (Conditional) ((When taking significant Spirit damage in the last 3.5 seconds, for 8 seconds)) 
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_headhunter> //Headhunter//              | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                      +| <color #2EC4B6><soul>1,600</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_weapon_shielding> //Weapon Shielding//          | +1.5 (Conditional) ((When taking significant Weapon damage in the last 3.5 seconds, for 8 seconds))  
-| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2.5 (Active) ((Upon activation, for 7 seconds))                                 +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_blood_tribute> //Blood Tribute//                | +1.75 (Active) ((Upon toggle))                                                       
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_counterspell> //Counterspell//          | +2 (Conditional) ((On successful parry, for 6 seconds))                          +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_burst_fire> //Burst Fire//                      | +1.5 ((Upon landing a bullet on an enemy hero, for 4 seconds))                       
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_debuff_remover> //Debuff Remover//      | +2.5 (Active) ((When activated, for 4.5 seconds))                                +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_headhunter> //Headhunter//                      | +2 (Conditional) ((Upon landing a headshot, for 3 seconds))                          
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_fortitude> //Fortitude//                | +1.5 (Conditional) ((When above 75% health))                                     +| <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//                    | +2.5 (Active) ((Upon activation, for 7 seconds))                                     
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_veil_walker> //Veil Walker//            | +4 (Conditional) ((While invisible))                                             +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_counterspell> //Counterspell//                  | +2 (Conditional) ((On successful parry, for 6 seconds))                              
-| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125Vitality</color>  | <item_surge_of_power> //Surge of Power//      | +2 (Conditional) ((Upon casting an ability, for 6 seconds))                      +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_debuff_remover> //Debuff Remover//              | +2.5 (Active) ((When activated, for seconds))                                      
-| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_frenzy> //Frenzy//                      | +1, +3 (Conditional) ((Below 50% health))                                        +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_fortitude> //Fortitude//                        | +1.5 (Conditional) ((When above 75% health))                                         
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_divine_barrier> //Divine Barrier//      | +3 (Active)                                                                      +| <color #2EC4B6><soul>3,200</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_veil_walker> //Veil Walker//                    | +4 (Conditional) ((While invisible))                                                 
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_healing_tempo> //Healing Tempo//        | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                      +| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_radiant_regeneration> //Radiant Regeneration//  | +2 (Conditional) ((Upon casting an ability, for 3 seconds))                          | 
-| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//              | +2                                                                               +| <color #2EC4B6><soul>3,200</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_surge_of_power> //Surge of Power//              | +2 (Conditional) ((Upon casting an ability, for 6 seconds))                          
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_boundless_spirit> //Boundless Spirit//  | +2 (Passive) ((When casting an ability, for 3 seconds))                          +| <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_frenzy> //Frenzy//                              | +1, +3 (Conditional) ((Below 50% health))                                            
-| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_ethereal_shift> //Ethereal Shift//      | +3 (Active) ((After Ethereal Shift active runs out))                             |+| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_divine_barrier> //Divine Barrier//              | +3 (Active)                                                                          
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_healing_tempo> //Healing Tempo//                | +1.5 (Conditional) ((After applying a heal, for 7 seconds))                          
 +| <color #2EC4B6><soul>6,400</color>          | <vitality> <color #7CB125> Vitality</color>  | <item_juggernaut> //Juggernaut//                      | +2                                                                                   
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_boundless_spirit> //Boundless Spirit//          | +2 (Passive) ((When casting an ability, for 3 seconds))                              
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_ethereal_shift> //Ethereal Shift//              | +3 (Active) ((After Ethereal Shift active runs out))                                 |
  
  
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 Every character has a base of ''2'' m/s sprint speed except for the following characters: Every character has a base of ''2'' m/s sprint speed except for the following characters:
-  * <bebop_mm> [[hero:Bebop]], with a base of ''4.5'' m/s; +  * <bebop_sm> [[hero:Bebop]], with a base of ''4.5'' m/s; 
-  * <kelvin_mm> [[hero:Kelvin]], with a base of ''1.5'' m/s; +  * <kelvin_sm> [[hero:Kelvin]], with a base of ''1.5'' m/s; 
-  * <lady-geist_mm> [[hero:Lady Geist]], with a base of ''3'' m/s; +  * <lady-geist_sm> [[hero:Lady Geist]], with a base of ''3'' m/s; 
-  * <lash_mm> [[hero:Lash]], with a base of ''2.5'' m/s; +  * <lash_sm> [[hero:Lash]], with a base of ''2.5'' m/s; 
-  * <warden_mm> [[hero:Warden]], with a base of ''2.5'' m/s.+  * <warden_sm> [[hero:Warden]], with a base of ''2.5'' m/s.
  
 When characters are sprinting: When characters are sprinting:
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   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . 
     * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing.     * With the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot//, they will move at their base walk speed if they are firing.
-    * <ivy_mm> [[hero:Ivy]] has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.+    * <ivy_sm> [[hero:Ivy]]'s second ability, //Watcher's Covenant//, provides <item_fleetfoot> //Fleetfoot//passive to both her and the tethered teammate.
  
  
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 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
 {{tablelayout?rowsHeaderSource=Auto&colwidth=","}} {{tablelayout?rowsHeaderSource=Auto&colwidth=","}}
 +{{tablelayout?rowsHeaderSource=Auto}}
 ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^ ^ Price (<color #2EC4B6><soul>Souls</color> ^ Type of Item                                 ^ Item Name                                     ^ Sprint Speed Increase (m/s)                                                ^
 | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  | | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_healing_rite> //Healing Rite//          | +2 (Conditional) ((Granted to target, for 20 seconds or until cancelled))  |
 | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_sprint_boots> //Sprint Boots//          | +2                                                                         | | <color #2EC4B6><soul>800</color>            | <vitality> <color #7CB125> Vitality</color>  | <item_sprint_boots> //Sprint Boots//          | +2                                                                         |
 +| <color #2EC4B6><soul>800</color>            | <spirit> <color #E1A0FF>Spirit</color>       | <item_rusted_barrel> //Rusted Barrel//        | +0.5                                                                       |
 | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_long_range> //Long Range//              | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_long_range> //Long Range//              | +1                                                                         |
 | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_swift_striker> //Swift Striker//        | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_swift_striker> //Swift Striker//        | +1                                                                         |
 | <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_mystic_slow> //Mystic Slow//            | +1                                                                         | | <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_mystic_slow> //Mystic Slow//            | +1                                                                         |
 +| <color #2EC4B6><soul>1,600</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_slowing_hex> //Slowing Hex//            | +0.5                                                                       |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2                                                                         | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_heroic_aura> //Heroic Aura//            | +2                                                                         |
 | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//         | +1                                                                         | | <color #2EC4B6><soul>3,200</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_sharp_shooter> //Sharpshooter//         | +1                                                                         |
Line 131: Line 138:
 | <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_shadow_weave> //Shadow Weave//          | +2                                                                         | | <color #2EC4B6><soul>6,400</color>          | <weapon> <color #9E6203>Weapon</color>       | <item_shadow_weave> //Shadow Weave//          | +2                                                                         |
 | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         | | <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_lightning_scroll> //Lightning Scroll//  | +1                                                                         |
 +| <color #2EC4B6><soul>6,400</color>          | <spirit> <color #E1A0FF>Spirit</color>       | <item_vortex_web> //Vortex Web//              | +1                                                                         |
  
  
 ===== Base Walk and Sprint Speed per character ===== ===== Base Walk and Sprint Speed per character =====
 ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^ ^ Character ^ Base Move speed (m/s) ^ Base Sprint speed (m/s) ^
-| <abrams_card> [[hero:Abrams]] | 6.| 2 |+| <abrams_card> [[hero:Abrams]] | 6.| 2 |
 | <bebop_card> [[hero:Bebop]] | 6.6 | 4.5 | | <bebop_card> [[hero:Bebop]] | 6.6 | 4.5 |
 | <calico_card> [[hero:Calico]] | 7.3 | 2 | | <calico_card> [[hero:Calico]] | 7.3 | 2 |
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 | <raven_card> [[hero:Raven]] | 7.3 | 2 | | <raven_card> [[hero:Raven]] | 7.3 | 2 |
 | <seven_card> [[hero:Seven]] | 7.1 | 2 | | <seven_card> [[hero:Seven]] | 7.1 | 2 |
-| <shiv_card> [[hero:Shiv]] | | 2 |+| <shiv_card> [[hero:Shiv]] | 6.8 | 2 |
 | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 | | <sinclair_card> [[hero:Sinclair]] | 7.3 | 2 |
 | <trapper_card> [[hero:Trapper]] | 7.3 | 2 | | <trapper_card> [[hero:Trapper]] | 7.3 | 2 |
universaltech/walking/sprinting.1747644410.txt.gz · Last modified: 2025/05/19 08:46 by accurz