Site Tools


hero:dynamo

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
hero:dynamo [2025/08/30 01:29] – Added slingshotting compsoterhero:dynamo [2025/08/30 01:31] (current) – Fixed font issues compsoter
Line 33: Line 33:
 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Heavy Melee → //Singularity/|+^ Inputs                                                | Heavy Melee → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
-//Singularity/is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.+<wrap retailsemibold>Singularity</wrap> is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.
  
-During a Heavy Melee, you are able to activate //Singularity/to cancel the [[universaltech:Heavy Melee]]. +During a Heavy Melee, you are able to activate <wrap retailsemibold>Singularity</wrap> to cancel the [[universaltech:Heavy Melee]]. 
  
-//Singularity/[[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete //Singularity//.+<wrap retailsemibold>Singularity</wrap> [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete <wrap retailsemibold>Singularity</wrap>.
  
-Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//, to trap more people.+Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold>Singularity</wrap>, to trap more people.
  
-To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//.+To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold>Singularity</wrap>.
 </WRAP> </WRAP>
 ===== Zipline Momentum Conservation ===== ===== Zipline Momentum Conservation =====
Line 55: Line 55:
 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → //Singularity/|+^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
 Zipline Momentum Conservation can benefit Dynamo greatly.  Zipline Momentum Conservation can benefit Dynamo greatly. 
  
-<dynamo_sm> Dynamo’s fourth ability is //Singularity//, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate //Singularity//, which causes you to activate the ability while moving forwards and slowly moving down.+<dynamo_sm> Dynamo’s fourth ability is <wrap retailsemibold>Singularity</wrap>, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate <wrap retailsemibold>Singularity</wrap>, which causes you to activate the ability while moving forwards and slowly moving down.
  
-This can be used to trap more players in //Singularity//, by chasing down players and gaining more distance.+This can be used to trap more players in <wrap retailsemibold>Singularity</wrap>, by chasing down players and gaining more distance.
  
-To execute, drop off the transit line and use //Singularity//.+To execute, drop off the transit line and use <wrap retailsemibold>Singularity</wrap>.
hero/dynamo.txt · Last modified: 2025/08/30 01:31 by compsoter