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hero:dynamo [2025/08/30 01:29] – Added slingshotting compsoter | hero:dynamo [2025/08/30 01:31] (current) – Fixed font issues compsoter | ||
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^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | //Singularity/ | + | <wrap retailsemibold> |
- | During a Heavy Melee, you are able to activate | + | During a Heavy Melee, you are able to activate |
- | //Singularity/ | + | <wrap retailsemibold> |
- | Cancelling Heavy Melee can allow you to make micro-adjustments when activating | + | Cancelling Heavy Melee can allow you to make micro-adjustments when activating |
- | To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity/ | + | To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold> |
</ | </ | ||
===== Zipline Momentum Conservation ===== | ===== Zipline Momentum Conservation ===== | ||
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^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
Zipline Momentum Conservation can benefit Dynamo greatly. | Zipline Momentum Conservation can benefit Dynamo greatly. | ||
- | < | + | < |
- | This can be used to trap more players in //Singularity/ | + | This can be used to trap more players in <wrap retailsemibold> |
- | To execute, drop off the transit line and use //Singularity/ | + | To execute, drop off the transit line and use <wrap retailsemibold> |