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hero:dynamo

Dynamo

Singularity Heavy Melee Cancel

Singularity Heavy Melee Cancel
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Heavy Melee → Singularity

Singularity is Dynamo Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.

During a Heavy Melee, you are able to activate Singularity to cancel the Heavy Melee.

Singularity Heavy Melee Cancel takes no bars of Stamina, but does deplete Singularity.

Cancelling Heavy Melee can allow you to make micro-adjustments when activating Singularity, to trap more people.

To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use Singularity.

Zipline Momentum Conservation

Main article: ZMC

Dynamo Zipline Momentum Conservation
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs (Be on transit line) → Duck (drop off the transit line) → Singularity

Zipline Momentum Conservation can benefit Dynamo greatly.

Dynamo Dynamo’s fourth ability is Singularity, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate Singularity, which causes you to activate the ability while moving forwards and slowly moving down.

This can be used to trap more players in Singularity, by chasing down players and gaining more distance.

To execute, drop off the transit line and use Singularity.

hero/dynamo.txt · Last modified: 2025/03/22 10:06 by 127.0.0.1