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hero:mnk [2025/07/10 06:44] – Added spaces between metres per second value and m/s compsoter | hero:mnk [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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- | ====== Mo & Krill ====== | + | ====== Mo + Krill ====== |
<WRAP announcement grey left>{{ icons: | <WRAP announcement grey left>{{ icons: | ||
===== Burrow ===== | ===== Burrow ===== | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | // | + | // |
There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__: | There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__: | ||
==== Diving ==== | ==== Diving ==== | ||
- | This phase consists of < | + | This phase consists of < |
This phase lasts '' | This phase lasts '' | ||
==== Burrowed ==== | ==== Burrowed ==== | ||
- | This is when < | + | This is when < |
In this state, you gain | In this state, you gain | ||
* +80% bullet resist, | * +80% bullet resist, | ||
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==== Spin ==== | ==== Spin ==== | ||
- | This phase consists of < | + | This phase consists of < |
When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty |