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universaltech:heavymeleecancelextension

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universaltech:heavymeleecancelextension [2025/03/11 10:23] – created monster_domoseduniversaltech:heavymeleecancelextension [2025/03/30 21:12] (current) compsoter
Line 7: Line 7:
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
 ^ Character Dependent                                   | No              | ^ Character Dependent                                   | No              |
-^ Inputs                                                | (hold during entire tech) Heavy Melee → Active Item → Heavy Melee     |+^ Inputs                                                | Hold Heavy Melee during a Heavy Melee Cancel     |
 </WRAP> </WRAP>
-When cancelling [[universaltech:heavymelee|Heavy Melee]] with any of the four active items that are able to cancel Heavy Melee or any ability true [[universaltech:heavymeleecancel|Heavy Melee Cancel]], you are able to start another punch immediately by holding the melee key. This results in two Heavy Melee punches (shown as one long punch) , and doubles the distance. This is called a Heavy Melee Cancel Extension((AKA Punch Extension)).+When cancelling [[universaltech:heavymelee|Heavy Melee]] with any of the four active items((See //Items that cancel Heavy Melee// at [[universaltech:heavymeleecancel|]])) that are able to [[universaltech:heavy_melee_cancel|cancel Heavy Melee]], you are able to start another punch immediately by holding the melee key after the cancel.. This results in two Heavy Melee punches (displayed as one long punch) which results in you covering double the regular distance. This is called a **Heavy Melee Cancel Extension**((AKA Punch Extension)).
  
-This allows you to turn again. This can be useful in tight spaces. It can also be used as bait, tricking your opponents into thinking that your Heavy Melee is about to end.+This allows you to cancel the recovery phase and turn again, making it useful in tight spaces. It can also be used as bait, either parry-baiting enemies or tricking them into thinking that your Heavy Melee is about to end.
  
 To execute, keep holding melee (by default Q) when you cancel the Heavy Melee with the active item. To execute, keep holding melee (by default Q) when you cancel the Heavy Melee with the active item.
  
  
universaltech/heavymeleecancelextension.1741688595.txt.gz · Last modified: 2025/03/22 10:03 (external edit)