universaltech:hiddenmelee
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universaltech:hiddenmelee [2025/03/02 21:22] – [Characters That Can Perform a Hidden Melee] monster_domosed | universaltech:hiddenmelee [2025/03/30 22:22] (current) – compsoter | ||
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====== Hidden Melee ====== | ====== Hidden Melee ====== | ||
+ | <WRAP 40% right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | |||
+ | A **Hidden Melee** is a [[universaltech: | ||
- | ~~CLOSETOC~~ | + | Hidden Melees makes parrying harder, since there is less visual tells on screen. However, |
- | <block classes #clip right width : | + | |
- | <wrap center lo>A short clip of Seven executing | + | |
- | </ | + | |
- | A **Hidden Melee** is a **[[universaltech: | + | A Hidden Melee only hides the animation |
- | ==== Mechanics ==== | + | Hidden Melees can be either hidden or obscured: |
- | * **Hidden | + | * When a Hidden Melee is hidden, the melee animation is fully hidden |
- | * **Sound & Particles: | + | * When a Hidden |
- | * **Usage:** This technique makes it harder for opponents to parry and creates deceptive **close-quarters combat** scenarios. | + | |
- | ==== Execution ==== | + | The execution depends on the character and their abilities; they are typically performed by using an ability |
- | * Execution varies between characters. | + | |
- | * Some characters can **Hidden Melee throughout | + | |
- | * Example: | + | |
- | ==== Characters That Can Perform a Hidden Melee ==== | + | ===== Characters That Can Perform a Hidden Melee ===== |
{{tablelayout? | {{tablelayout? | ||
- | | **Character** | + | ^ Character |
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universaltech/hiddenmelee.1740950540.txt.gz · Last modified: 2025/03/22 10:03 (external edit)