This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
universaltech:transit_lines [2025/07/12 07:19] – Fixed clip + added box for stamina refunds compsoter | universaltech:transit_lines [2025/08/19 02:40] (current) – Removed stamina refunds since they no longer exist. compsoter | ||
---|---|---|---|
Line 18: | Line 18: | ||
====== Transit Lines ====== | ====== Transit Lines ====== | ||
- | |||
- | ---- | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
Line 54: | Line 52: | ||
* Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | ||
* Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | ||
- | |||
- | ==== Stamina Refunds ==== | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Universal | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | </ | ||
- | If you detach from the transit line and reattach within '' | ||
- | |||
- | This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | ||
- | </ | ||
==== Transit Line Speed ==== | ==== Transit Line Speed ==== | ||
Line 75: | Line 57: | ||
The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed: | The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed: | ||
- | * The inner lane travels at '' | + | * The mid lane travels at '' |
- | * The outer lanes travel at '' | + | * The outer lanes travel at '' |
- | * On inner lane straights with no enemy base guardians, you travel at '' | + | * On mid lane straights with no enemy base guardians, you travel at '' |
- | * On outer lane straights with no enemy base guardians, you travel at '' | + | * On outer lane straights with no enemy base guardians, you travel at '' |
===== Zipline Speed Boost ===== | ===== Zipline Speed Boost ===== | ||
Line 84: | Line 66: | ||
By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines. | By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines. | ||
- | When using the Zipline Speed Boost, you travel at '' | + | When using the Zipline Speed Boost, you travel at '' |