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universaltech:transit_lines [2025/07/21 01:12] – Updated speed values compsoter | universaltech:transit_lines [2025/08/19 02:40] (current) – Removed stamina refunds since they no longer exist. compsoter | ||
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* Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | * Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech: | ||
* Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | * Dropping off refreshes your double jump and air dash, allowing you to use them again if used before. | ||
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- | ==== Stamina Refunds ==== | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Universal | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | </ | ||
- | If you detach from the transit line and reattach within '' | ||
- | |||
- | This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent)) | ||
- | </ | ||
==== Transit Line Speed ==== | ==== Transit Line Speed ==== |