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hero:dynamo [2025/03/17 04:23] – created monster_domosed | hero:dynamo [2025/08/30 01:31] (current) – Fixed font issues compsoter | ||
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====== Dynamo ====== | ====== Dynamo ====== | ||
- | ==== Singularity Heavy Melee Cancel ==== | + | <WRAP box nobox> |
+ | <WRAP announcement grey left>{{ icons: | ||
+ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Slingshotting ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | 2 | | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | By [[universaltech: | ||
+ | |||
+ | The resulting speed can be useful for rollouts or for escapes; however, execution is tight and if failed, leaves you vulnerable. To make execution easier, bind scroll wheel to dash. | ||
+ | |||
+ | To execute, <wrap retailsemibold> | ||
+ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ===== Singularity Heavy Melee Cancel | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | //Singularity/ | + | <wrap retailsemibold> |
+ | |||
+ | During a Heavy Melee, you are able to activate <wrap retailsemibold> | ||
+ | |||
+ | <wrap retailsemibold> | ||
+ | |||
+ | Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold> | ||
+ | |||
+ | To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold> | ||
+ | </ | ||
+ | ===== Zipline Momentum Conservation ===== | ||
+ | <color grey> | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
- | During a Heavy Melee, you are able to activate // | + | Zipline Momentum Conservation can benefit Dynamo greatly. |
- | //Singularity/ | + | < |
- | Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity/ | + | This can be used to trap more players in <wrap retailsemibold> |
- | To execute, | + | To execute, |