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hero:dynamo [2025/03/17 04:23] – created monster_domosedhero:dynamo [2025/08/30 01:31] (current) – Fixed font issues compsoter
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 ====== Dynamo ====== ====== Dynamo ======
-==== Singularity Heavy Melee Cancel ====+<WRAP box nobox> 
 +<WRAP announcement grey left>{{ icons:sumo_card_psd.png?100 }}</WRAP> 
 +</WRAP> 
 + 
 +<WRAP box nobox> 
 +===== Slingshotting ===== 
 +<WRAP half right infobox> 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Slingshotting//** </wrap>|| 
 +^ <wrap centeralign>{{ ::charactertech:dynamoslingshotting.mp4?500 }}</wrap>|| 
 +^ Tech Type                                             | Character Tech                            | 
 +^ Difficulty                                            | <color orange>Advanced</color> Hard | 
 +^ Stamina | 2 | 
 +^ Character Dependent                                   | Yes                                       | 
 +^ Inputs                                                | Dash + <wrap retailsemibold>Kinetic Pulse</wrap> → Dash | 
 +</WRAP> 
 + 
 +By [[universaltech:dashing|dashing]] at the same time as using <wrap retailsemibold>Kinetic Pulse</wrap>, then dashing on the first actionable tick, you are able to **"slingshot"** yourself at large speeds. This gives speeds of '~1200' u/s. 
 + 
 +The resulting speed can be useful for rollouts or for escapes; however, execution is tight and if failed, leaves you vulnerable. To make execution easier, bind scroll wheel to dash. 
 + 
 +To execute, <wrap retailsemibold>Kinetic Pulse</wrap> and dash at the same time, then dash on the first actionable tick. 
 +</WRAP> 
 + 
 +<WRAP box nobox> 
 +===== Singularity Heavy Melee Cancel =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Singularity Heavy Melee Cancel//** </wrap>|| ^ <wrap centeralign> **//Singularity Heavy Melee Cancel//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:dynamo4hmc.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:dynamohmc.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Heavy Melee → //Singularity/|+^ Inputs                                                | Heavy Melee → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
-//Singularity/is <dynamo_mm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.+<wrap retailsemibold>Singularity</wrap> is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage. 
 + 
 +During a Heavy Melee, you are able to activate <wrap retailsemibold>Singularity</wrap> to cancel the [[universaltech:Heavy Melee]].  
 + 
 +<wrap retailsemibold>Singularity</wrap> [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete <wrap retailsemibold>Singularity</wrap>
 + 
 +Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold>Singularity</wrap>, to trap more people. 
 + 
 +To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold>Singularity</wrap>
 +</WRAP> 
 +===== Zipline Momentum Conservation ===== 
 +<color grey>__Main article:__</color> [[universaltech:ZMC]] 
 +<WRAP half right infobox> 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Dynamo Zipline Momentum Conservation//** </wrap>|| 
 +^ <wrap centeralign>{{ ::charactertech:dynamozmc.mp4?500 }}</wrap>|| 
 +^ Tech Type                                             | Character Tech                            | 
 +^ Difficulty                                            | <color orange>Advanced</color> Easy       | 
 +^ Character Dependent                                   | Yes                                       | 
 +^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → <wrap retailsemibold>Singularity</wrap>
 +</WRAP>
  
-During a Heavy Melee, you are able to activate //Singularity// to cancel the [[universaltech:Heavy Melee]]+Zipline Momentum Conservation can benefit Dynamo greatly
  
-//Singularity// [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]]but does deplete //Singularity//.+<dynamo_sm> Dynamo’s fourth ability is <wrap retailsemibold>Singularity</wrap>in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate <wrap retailsemibold>Singularity</wrap>, which causes you to activate the ability while moving forwards and slowly moving down.
  
-Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//to trap more people.+This can be used to trap more players in <wrap retailsemibold>Singularity</wrap>by chasing down players and gaining more distance.
  
-To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//.+To execute, drop off the transit line and use <wrap retailsemibold>Singularity</wrap>.
hero/dynamo.1742185381.txt.gz · Last modified: 2025/03/22 10:02 (external edit)