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itemtech:warpstone

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itemtech:warpstone [2025/03/17 03:22] – created monster_domoseditemtech:warpstone [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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 </WRAP> </WRAP>
  
-**Warp Stone** is a Tier 3 Weapon Item that costs 3,000 souls with the unique active ability to warp (or teleport) you directly forwards. +**Warp Stone** is a Tier 3 <weapon> <color #9E6203>Weapon</color> Item that costs (<color #ABFFE3><soul> 3,000</color>with the unique active ability to warp (or teleport) you directly forwards. 
  
 When activated, **Warp Stone** warps you to a base of 11 metres forward in your chosen direction, emitting a distinctive sound as you warp. You can warp in any direction by looking in said direction. **Warp Stone** could be superficially compared to Dota 2's Blink Dagger; both warp you a set distance in a direction. When activated, **Warp Stone** warps you to a base of 11 metres forward in your chosen direction, emitting a distinctive sound as you warp. You can warp in any direction by looking in said direction. **Warp Stone** could be superficially compared to Dota 2's Blink Dagger; both warp you a set distance in a direction.
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   * Abilities that allow you to use active items.   * Abilities that allow you to use active items.
  
-**Warp Stone** cannot dodge tracking items or abilities, like the <spirit> <color #E1A0FF>Spirit</color> item Decay or <wraith_mm> Wraith’s Telekinesis; when warping while targeted, it will redirect to your current position.+**Warp Stone** cannot dodge tracking items or abilities, like the <spirit> <color #E1A0FF>Spirit</color> item Decay or <wraith_sm> Wraith’s Telekinesis; when warping while targeted, it will redirect to your current position.
  
 You are not able to use **Warp Stone** to take or redirect momentum; once you have appeared after your warp, it will kill all velocity on all axes, and will cause you to fall straight back down in the air. This makes it bad for trying to escape in a straight line or in the air, since it makes all previous actions moot and makes future actions predictable. For certain actions, this can instead be beneficial (e.g. <viscous> Viscous’ Goo Ball). You are not able to use **Warp Stone** to take or redirect momentum; once you have appeared after your warp, it will kill all velocity on all axes, and will cause you to fall straight back down in the air. This makes it bad for trying to escape in a straight line or in the air, since it makes all previous actions moot and makes future actions predictable. For certain actions, this can instead be beneficial (e.g. <viscous> Viscous’ Goo Ball).
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   * To dodge fast moving projectiles,    * To dodge fast moving projectiles, 
   * Juke actions such as [[universaltech:Heavy Melee]],    * Juke actions such as [[universaltech:Heavy Melee]], 
-  * To get in range to use abilities with limited range (e.g. <mo-and-krill_mm> [[hero:mnk|Mo & Krill]]'s Combo, <lady-geist_mm> [[hero:geist|Lady Geist]]'s Soul Exchange)  +  * To get in range to use abilities with limited range (e.g. <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]'s Combo, <lady-geist_sm> [[hero:geist|Lady Geist]]'s Soul Exchange)  
-  * To reposition for abilities (e.g. <kelvin_mm> [[hero:Kelvin]] Ice Dome)+  * To reposition for abilities (e.g. <kelvin_sm> [[hero:Kelvin]] Ice Dome)
  
 **Warp Stone** only allows you to warp to positions that have a line of sight from where you start from; you are unable to warp through objects or walls. This can cause you to warp into a wall; to avoid this, try not to warp near the corners of walls or nearby objects. **Warp Stone** only allows you to warp to positions that have a line of sight from where you start from; you are unable to warp through objects or walls. This can cause you to warp into a wall; to avoid this, try not to warp near the corners of walls or nearby objects.
itemtech/warpstone.1742181778.txt.gz · Last modified: 2025/03/22 10:03 (external edit)