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removed:universaltech:heavymeleecancel [2025/07/19 01:32] – Removed redundant header line compsoter | removed:universaltech:heavymeleecancel [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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Heavy Melee Cancel' | Heavy Melee Cancel' | ||
* A __True__ Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | * A __True__ Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | ||
- | * A __False__ Heavy Melee Cancel cancels the Heavy Melee, but doesn' | + | * A __False__ Heavy Melee Cancel cancels the Heavy Melee, but doesn' |
True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: |