This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
hero:abrams [2025/05/27 18:47] – Fixed wording of Charged Launch to more accurately describe how it works acurrz | hero:abrams [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | /* !! These are the htmlmetatags for Discord */ | ||
+ | /* !! Edit to page contents */ | ||
+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
+ | |||
+ | metatag-media-og: | ||
+ | metatag-media-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | }} | ||
+ | |||
====== Abrams ====== | ====== Abrams ====== | ||
Line 14: | Line 34: | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
Line 22: | Line 42: | ||
</ | </ | ||
- | //Shoulder Charge// is <abrams_mm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge. | + | //Shoulder Charge// is <abrams_sm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge. |
- | When you charge forward with no opponents grabbed, your speed is set to 689 u/s (17.5 m/s). With opponents grabbed, speed instantly increases to 1102.38 | + | When you charge forward with no opponents grabbed, your speed is set to '' |
When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**. | When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**. | ||
Line 36: | Line 56: | ||
You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. | You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. | ||
- | **Charge Cancelling** can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can **Charge Cancel** to suddenly change directions. | + | Charge Cancelling can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can Charge Cancel to suddenly change directions. |
To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | ||
+ | |||
+ | <WRAP box nobox> | ||
===== Charged Launch ===== | ===== Charged Launch ===== | ||
Line 47: | Line 69: | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
</ | </ | ||
- | When using <abrams_mm> Abrams’ //Shoulder Charge// on a //Launch Pad//, your charge overrides the jump pad's horizontal velocity, instead taking you towards the direction you are charging. | + | When using <abrams_sm> Abrams’ //Shoulder Charge// on a //Air Vent//, your charge overrides the Air Vent's horizontal velocity, instead taking you towards the direction you are charging. |
+ | </ | ||