Zipline Momentum Conservation
Main article: ZMC
Pocket Zipline Momentum Conservation | |
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Tech Type | Character Tech |
Difficulty | Advanced Easy |
Stamina | 0 |
Character Dependent | Yes |
Inputs | (Be on transit line) → Duck (drop off the transit line) → Barrage |
Pocket’s first ability is Barrage. Barrage slows you down and shoots multiple projectiles that deal Movement Slow.
By using Zipline Momentum Conservation, you can move through the air and hit more people with Barrage. By hopping off the transit line then using Barrage in the air, you can keep some of the momentum from the transit line and move forwards in the air while using Barrage.
See the main section on Zipline Momentum Conservation for more information.
To execute, drop off the transit line and quickly use Barrage.
Flying Cloak Momentum Conservation
Main article: Teleport Momentum Preservation
Flying Cloak Momentum Conservation | |
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Tech Type | Character Tech |
Difficulty | Advanced Easy |
Stamina | 0 |
Character Dependent | Yes |
Inputs | Flying Cloak (cast cloak) → Flying Cloak (Teleport) |
Flying Cloak is Pocket’s second ability. Using it spawns a sentient flying cloak, which you are able to teleport to at any time during the duration of Flying Cloak.
It can also be chained into Pocket’s first ability, Barrage, and move faster in the air.
To execute, cast Flying Cloak, then teleport to it. Whatever momentum you had before the teleport will be taken with you.