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hero:lash

Lash

Zipline Momentum Conservation

Main article: ZMC

Lash Zipline Momentum Conservation
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs (Be on transit line) → Duck (drop off the transit line) → Death Slam

Lash Lash’s fourth ability, Death Slam, has Lash Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.

Using Zipline Momentum Conservation, he can float forwards while channelling Death Slam. This can be used to capture more opponents.

To execute, drop off the transit line and use Death Slam.

Grapple Slide

Grapple Slide
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Grapple → Air Dash → Slide
Discovered and named by Monty

Lash Lash’s second ability, Grapple, allows you to pull yourself towards an enemy player or minion. When Grapple is used regularly, he launches high into the air while grappling onto the target.

Grapple is able to be cancelled into a dash. When this happens, he maintains speed from Grapple's initial launch, up to a peak of ~950 u/s.

By cancelling Grapple with a dash then Sliding, you can gain significant distance and speed for one bar of Stamina. This is called a Grapple Slide.

Grapple Sliding consumes one bar of stamina.

Grapple Slide helps you move quicker around the map; and chase opponents down and pick them off from a larger distance. Ideal uses are in indoor spaces and under bridges in lanes.

The Grapple Slide can be extended by obtaining items that increase slide distance, such as the Weapon Weapon item Fleetfoot and Burst Fire. You can also bunnyhop while sliding.

To execute, use Grapple, then immediately afterwards, dash and hold slide.

Grapple Slide Bind

Grapple Slide Bind
Bind contributed by Saba

This bind is to be placed in an autoexec.cfg file, located at (path to Steam library)\Steam\steamapps\common\Deadlock\game\citadel\cfg\autoexec.cfg or Right click Deadlock in your library → Properties → Installed Files → Browse → \game\citadel\cfg\autoexec.cfg

alias +lashGrappleSlide "+in_ability2;-in_ability2;-attack;+in_innate1;+in_mantle"

alias -lashGrappleSlide "-in_innate1;-in_mantle"

bind “key” +lashGrappleSlide

Replace key with a key of your choosing.

To have autoexec.cfg run every time the game starts, add:

+exec autoexec

to the Steam launch options.

Slam Slide

Slam Slide
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Ground Slam
Thanks to Worm

Ground Slam is Lash Lash’s first ability. In it, he stomps the ground around him, dealing damage and inflicting a 50% movement slow. In the air, he instead dives down.

Ground Slam has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using Ground Slam on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called Slam Sliding.

Slam Sliding does not increase the damage of Ground Slam; the damage of Ground Slam is based on your starting height to your end position, not the amount of time elapsed.

Ground Slam has a natural timer of 3.5 seconds, after which Ground Slam will cancel. This also extends to Slam Sliding. While Slam Sliding, you are inactionable until you slide off or Ground Slam expires.

Walls that you can slide on include the inner lane walls near stairs and the wall connecting inner lanes to outer lanes.

Slam Sliding can be incredibly useful in laning. Slam Sliding can allow you to be incredibly unpredictable near tower walls.

To execute a Slam Slide, go to an eligible wall and Ground Slam onto the extruding geometry; if done correctly, you should be in the dive state but be stuck on the wall. Move your camera left or right to move along the extruding geometry.

hero/lash.txt · Last modified: 2025/03/28 07:01 by monster_domosed