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hero:raven

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Raven

HI its me acurrz sorry theres no tech here currently but there will be soon, if you're seeing this this is just me being unprofessional and creating his page right now

Hero Labs Icon|left The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.

Umbrella Maneuver

Umbrella Maneuver
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Shoulder Charge → (Cancel) → (Jump/Slide)

Umbrella Maneuver is Raven Raven’s second ability. In it, he launches himself backwards, and then fires a explosive shot from his Umbrella at the end of the ability. During the ability, Raven becomes unable to Dash, Double Jump, Wall Jump, Fire, or Melee and unable to use abilities or items. (Excluding items that are Heavy Melee Cancellable.)

When you cast Umbrella Maneuver, your speed will vary depending on the pitch of your camera at the time of casting. Looking directly downwards will result in a upwards speed of roughly 1088 u/s (20.7 m/s). Looking directly upwards will result in a downwards speed of roughly 66 u/s (1.2 m/s)

When cancelling Shoulder Charge, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a Charge Cancel.

When in the air, you are able to instantaneously change your direction by using Shoulder Charge in the desired direction. This can be used to redirect for wall jumps and building traversal.

To maintain the maximum amount of speed from Shoulder Charge on the ground, charge, cancel then jump or slide, depending on the situation. In the air, you do not have to input anything afterwards to maintain the momentum.

For a quick burst of speed, jump, Shoulder Charge then cancel.

You can cancel at any time during Shoulder Charge to maintain the maximum amount of speed; the entire duration of Shoulder Charge sets you at a fixed speed that doesn’t change.

Charge Cancelling can be used as a situational escape option when enemies are nearby, or when in combat. Since Shoulder Charge starts in the direction you are facing and doesn’t factor in your current velocity, you can Charge Cancel to suddenly change directions.

To execute, use Shoulder Charge, cancel, then jump or slide afterwards to maintain speed.

hero/raven.1747728549.txt.gz · Last modified: 2025/05/20 08:09 by acurrz