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statuseffects:movementslow

Movement Slow

Movement Slow
Tech Type Status Effects
Difficulty N/A
Character Dependent No
Inputs N/A

Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow;

  • Regular Movement Slow
    • Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
  • Fading Slow
    • Fading Movement Slow inflicts an initial amount which then fades over time. This can be further split into
      • Fast and Slow Fading Movement Slow.
        • Fast Fading Slow has the Movement Slow dissipate quickly. This is indicated by the words Fading Slow in the tooltip.
        • Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
  • Stacking Slow
    • Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam.

Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.

Movement Slow cannot slow a target below 80 u/s (2 m/s).

Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $

E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.

$ 1-(1-0.25) (1-0.25) = 43.75% $

A number of items and abilities inflict Movement Slow

Character Ability Upgrade Amount Notes Fade Type
BebopBebop Hyper Beam 3 25% Only on hit R
DynamoDynamo Kinetic Pulse 1 35% For 3 seconds R
Grey TalonGrey Talon Rain of Arrows 2 40% For 1.5 seconds R
Spirit Snatch Base 30% For 2 seconds after tether ends R
HazeHaze Fixation 1 15% For 2 seconds every 20 stacks R
HollidayHolliday Crackshot N/A 50% For 2 seconds on proc. FF
1 75%
InfernusInfernus Catalyst Base 35% For 4 seconds R
IvyIvy Kudzu Bomb Base 35% While in Kudzu Bomb R
KelvinKelvin Frost Grenade Base 40% For 4 seconds R
Arctic Beam Base 40%* *Maximum, builds up over 2 seconds SS
Frozen Shelter Base 35% As long as they are in Frozen Shelter R
Lady GeistLady Geist Malice Base 15%* *Per stack of Malice R
LashLash Ground Strike 2 50% For 3 seconds when hitting opponents R
Flog 1 35% For 3 seconds R
Death Slam Base 50% For 4 seconds R
McGinnisMcGinnis Mini Turret 1 25% For 1.3 seconds after hit R
Spectral Wall Base 20% For 2.5 seconds R
Heavy Barrage 1 30% For 2 seconds R
MirageMirage Djinn’s Mark 1 80% For 0.5 seconds when 2x multiplier or higher R
Mo & KrillMo & Krill Sand Blast 3 40% For ~5 seconds R
ParadoxParadox Pulse Grenade Base 30% For 2 seconds R
Time Wall Base 80% For 2 seconds R
PocketPocket Barrage Base 30% For 1.5 seconds R
TrapperTrapper Bottled Phantasmicide Base 25% While in the pool of poison. R
Silktrap Base 99% For 2 seconds. Always reduces to 2 m/s. R
Pest Barrier Base 30% For 0.5 seconds every hit R
SevenSeven Lightning Ball 2 35% For 1 second after touching ball R
ShivShiv Serrated Knives Base 35%* *While Rage is full. SF
VindictaVindicta Tether Base 30% While tethered R
VyperVyper Screwjab Dagger Base 50% For 1 second on hit. FF
ViscousViscous Splatter Base 35% When walking on residue R
Puddle Punch Base 15% For ~4.5 seconds on hit R
2 30%
WardenWarden Alchemical Flask Base 20% For 3 seconds R
WreckerWrecker Bio Blast Base 10%* Per stack. For 5 seconds R
3 30%*
YamatoYamato Power Slash 2 40% For 3 seconds R
Flying Strike Base 30% For 2.5 seconds on hit R
1 55%

Items that inflict Movement Slow

Price (Souls) Type of Item Item Name Passive or Active Amount
1,600 Weapon Weapon Slowing Bullets Slowing Bullets Passive 30% 1)
1,600 Spirit Spirit Cold Front Cold Front Active 60% 2)
1,600 Spirit Spirit Mystic Slow Mystic Slow Passive 30% 3)
1,600 Spirit Spirit Slowing Hex Slowing Hex Active 20% 4)
6,400 Spirit Spirit Mystic Reverb Mystic Reverb Passive 40% 5)

Items that resist Movement Slow

You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:

Price (Souls) Type of Item Item Name Amount
1,600 Vitality Icon Vitality Enduring Speed Enduring Speed +30%
6,400 Vitality Icon Vitality Juggernaut Juggernaut +50%
1)
Builds up 0.8% per shot, lasts for 3.5 seconds
2)
For 4 seconds
3)
For 2 seconds
4) , 5)
For 3 seconds
statuseffects/movementslow.txt · Last modified: 2025/05/23 23:08 by compsoter