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universaltech:dashjumping

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Dash Jump

Add gif for the blue flash that signifies that Dash Jumping is available

Dash Jump
Tech Type Universal
Difficulty Basic Mechanics
Character Dependent No
Inputs DashJump (when timing window is open)

Dash Jumping is a quintessential part of high level and advanced movement in Deadlock.

Dash Jumping costs two bars of Stamina, but can be lowered to one with the Weapon Weapon item Kinetic Dash.

While dashing, a small timing window opens (the window is open for 0.2 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump.

Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to 611 u/s. For this reason, Dash Jumps are not recommended for continuing momentum and in the middle of movement sequences with techniques such as HMC or ZMC. Because speed is set to a fixed amount which is relatively high compared to normal walking and sprinting speeds, Dash Jumps are usually used at the start of movement sequences for a quick burst of momentum.

universaltech/dashjumping.1744877917.txt.gz · Last modified: 2025/04/17 08:18 by compsoter