universaltech:heavymelee
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Heavy Melee
A short clip of Heavy Melee, and its turning capabilities::
By pressing the melee key (by default, Q), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a Heavy Melee.
General Information
- Heavy Melee is available both on the ground and in the air.
- Heavy Melee takes no bars of Stamina to execute.
- There are three phases to a Heavy Melee: windup, lunge, and recovery.
Phases
- Windup Phase:
- If you are on the ground, the windup phase stops you at
0 u/s
while you wind up your punch. - If in the air, you will continue to move at the same speed that you were at before.
- Lunge Phase:
- You will begin to move forwards in the character's forward direction and accelerate to a peak of
746.67 u/s
on the ground and793.6 u/s
in the air. - In the lunge phase, you have a hitbox around and a little in front of your fist that deals a base damage of
125
. - With the Weapon item Melee Charge, peak speed is
1045 u/s
on the ground and1116.27 u/s
while in the air. - Heavy Melee is fastest near the end of the lunge phase.
- Recovery Phase:
- You quickly decelerate down to
0 u/s
. - Most movement tech that involves Heavy Melee seeks to cancel the recovery phase, as this is what slows you down.
Timing
- A full Heavy Melee takes
1.25 seconds
. - The windup phase takes
0.3667 seconds
(22/60 ticks)
. - The lunge phase takes
0.6 seconds
(36/60 ticks)
. - The recovery phase takes
0.2833 seconds
(17/60 ticks)
.
Heavy Melee Distance
Certain items have the +Heavy Melee Distance statistic, which changes the distance that your Heavy Melee goes.
- A base grounded Heavy Melee travels
238.5 units forward
. - You can extend the distance that a Heavy Melee goes by obtaining the Weapon item Melee Charge, which extends the lunge by
95.59 units
, for a total of334.09 units
.
Items that increase Heavy Melee Distance
Price (Souls) | Type of Item | Item Name | +Heavy Melee Distance | Distance Travelled on Ground (u) | Peak Speed (u/s) | |
Ground | Air | |||||
Base Stats | 238.50 | 746.67 | 796.00 | |||
1,250 | ![]() | Melee Charge | +40% | 334.09 | 1045.32 | 1116.27 |
Direction and Damage
- The direction in which you Heavy Melee can be changed in the lunge by moving the camera. Turning is completely unrestricted; you can turn however much you want. This can be abused to carry over momentum or turn extremely tight corners.
- In the air, you can further change the direction you punch in by moving the camera downward. You are able to Heavy Melee slightly upwards (
~5°
). - The damage that a Heavy Melee deals is dependent on the character; all characters have a base Heavy Melee damage of
116
, except for:
- Heavy Melee damage can be increased by buying items that have the +Melee Damage stat. Heavy Melee damage also scales with Weapon damage.
Special Techniques
- You can cancel a Heavy Melee by mantling.
- Heavy Melee can be used as a kind of pseudo-dash while climbing up walls, since it stops momentum in the lunge phase.
universaltech/heavymelee.1740817797.txt.gz · Last modified: 2025/03/22 10:03 (external edit)