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universaltech:heavymelee

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Heavy Melee

Heavy Melee
Tech Type Universal
Difficulty Basic Mechanics
Character Dependent No
To Use Hold Melee (Q)

By pressing the melee key (by default, Q), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a Heavy Melee.

General Information

  • Heavy Melee is available both on the ground and in the air.
  • Heavy Melee takes no bars of Stamina to execute.
  • There are three phases to a Heavy Melee: windup, lunge, and recovery.

Phases

  • Windup Phase:
    • If you are on the ground, the windup phase stops you at 0 u/s while you wind up your punch.
    • If in the air, you will continue to move at the same speed that you were at before.
  • Lunge Phase:
    • You will begin to move forwards in the character's forward direction and accelerate to a peak of 746.67 u/s on the ground and 793.6 u/s in the air.
    • In the lunge phase, you have a hitbox around and a little in front of your fist that deals a base damage of 125.
    • With the Weapon item Melee Charge, peak speed is 1045 u/s on the ground and 1116.27 u/s while in the air.
    • Heavy Melee is fastest near the end of the lunge phase.
  • Recovery Phase:
    • You quickly decelerate down to 0 u/s.
    • Most movement tech that involves Heavy Melee seeks to cancel the recovery phase, as this is what slows you down.

Timing

  • A full Heavy Melee takes 1.25 seconds.
  • The windup phase takes 0.3667 seconds (22/60 ticks).
  • The lunge phase takes 0.6 seconds (36/60 ticks).
  • The recovery phase takes 0.2833 seconds (17/60 ticks).

Heavy Melee Distance

Certain items have the +Heavy Melee Distance statistic, which changes the distance that your Heavy Melee goes.

  • A base grounded Heavy Melee travels 238.5 units forward.
  • You can extend the distance that a Heavy Melee goes by obtaining the Weapon item Melee Charge, which extends the lunge by 95.59 units, for a total of 334.09 units.

Items that increase Heavy Melee Distance

Price (Souls) Type of Item Item Name +Heavy Melee Distance Distance Travelled on Ground (u) Peak Speed (u/s)
Ground Air
Base Stats 238.50 746.67 796.00
1,250 Weapon Weapon Melee Charge +40% 334.09 1045.32 1116.27

Direction and Damage

  • The direction in which you Heavy Melee can be changed in the lunge by moving the camera. Turning is completely unrestricted; you can turn however much you want. This can be abused to carry over momentum or turn extremely tight corners.
  • In the air, you can further change the direction you punch in by moving the camera downward. You are able to Heavy Melee slightly upwards (~5°).
  • The damage that a Heavy Melee deals is dependent on the character; all characters have a base Heavy Melee damage of 116, except for:
    • Yamato Yamato: Base Heavy Melee damage of 128.
    • Ivy Ivy: Base Heavy Melee damage of 99.
  • Heavy Melee damage can be increased by buying items that have the +Melee Damage stat. Heavy Melee damage also scales with Weapon damage.

Special Techniques

  • You can cancel a Heavy Melee by mantling.
  • Heavy Melee can be used as a kind of pseudo-dash while climbing up walls, since it stops momentum in the lunge phase.
universaltech/heavymelee.1741517699.txt.gz · Last modified: 2025/03/22 10:03 (external edit)