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universaltech:jellyfishing

Jellyfishing

Jellyfishing
Tech Type Universal
Difficulty Advanced Easy
Character Dependent No
Inputs Wall Jump
First documentation by smag
Discovered by Murphy
Name by u/Vq-Blink

Certain slopes are steep enough to wall jump on but not steep enough to prevent temporary landing on. This results in the slope refreshing the counter for jumps and dashes before landing, allowing for another wall jump. Repeated wall jumps off these slopes is called Jellyfishing

These wall jumps typically have no particle effects; this is an easy indicator to tell if you are executing Jellyfishing correctly. One slope this can be done one on is the second bezel on the Anthem building, on the Sapphire Flame part of the map. This slope is ~70𝆩, and stretches to the entire length of the building.

To execute Jellyfishing, simply wall jump on the slope. This should give a wall jump that does not have any particle effects and refresh your dashes and jumps.

universaltech/jellyfishing.txt · Last modified: 2025/03/22 10:06 by 127.0.0.1