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universaltech:cornerboosting

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Add Diagrams and Pictures of objects you can Corner Boost off of

Corner Boosting

Corner Boosting
https://youtu.be/yNrvLZJ8sZA
Tech Type Universal
Difficulty Advanced Easy
Character Dependent No
Thanks to noct

Wall Jumps have a buggy interaction with corners. This interaction results in an incredibly high wall jump that can be executed on any edge/corner on the map. The tradeoff is that the execution is very tight and position dependent.

A technical explanation by twiikuu of the technical reasons why corner boosting works follows:

Corner boosting can be explained by what we think the implementation looks like: When a Wall Jump is initiated, the game first

  • sets the character's velocity to an absolute value.
  • Then, the normal of the character's collision capsule at the nearest point to the wall is used to determine the angle with which to apply sideways velocity.

Because this point exists on a capsule, the angle can point upwards or downwards, rather than exclusively sideways.

This leads to the high upwards velocity we see in Corner Boosting.

Corner Boosts can be used for height and for vision. One use of Corner Boosts is to use an ability afterwards and take advantage of the greater height (e.g. Bebop’s Hook. The Corner Boost allows you to see enemies better than on the ground, possibly obstructed by bridges and barrels.)

Corner Boosting is much easier on curved surfaces, but can still be done on other surfaces.

Examples of objects you can Corner Boost off of:

  • Golden Idol Statue
  • Stone Fencing
  • Hotdog Stand
  • Hogsworth’s Truck

There are some setups to get consistent Corner Boosts at certain spots. They are not mandatory; you can do corner boosts on any curved surface.

universaltech/cornerboosting.1741516330.txt.gz · Last modified: 2025/03/22 10:03 (external edit)